My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Valkyrie Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Fireball Valkyrie Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Fireball Valkyrie

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Knight Valkyrie
Knight
Hog Rider Zap Fireball Wizard Electro Wizard
Fireball
Zap Hog Rider Knight Electro Wizard
Valkyrie
Hog Rider Zap Wizard P.E.K.K.A Electro Wizard
Hog Rider
Zap Knight Fireball Valkyrie Wizard Electro Wizard
Wizard
Knight Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Valkyrie Wizard
Electro Wizard
Zap P.E.K.K.A Knight Fireball Valkyrie Hog Rider

Defense Synergies 3 13

Zap
Fireball Electro Wizard Knight Valkyrie P.E.K.K.A
Knight
Electro Wizard Zap Fireball Wizard
Fireball
Zap Knight Valkyrie Electro Wizard
Valkyrie
Zap Fireball Wizard P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Knight Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Knight Fireball Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Valkyrie Wizard Electro Wizard
P.E.K.K.A Zap Knight Valkyrie Electro Wizard
P.E.K.K.A Knight Valkyrie Electro Wizard
P.E.K.K.A Knight Valkyrie Electro Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Zap Valkyrie Electro Wizard
Electro Wizard Zap Fireball Wizard
Zap Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Knight Fireball Wizard
Zap Fireball Wizard Electro Wizard
P.E.K.K.A Zap Knight Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Wizard Knight Fireball Valkyrie P.E.K.K.A Electro Wizard
Fireball Zap Knight Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Knight Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Knight Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Valkyrie Wizard
P.E.K.K.A Zap Knight Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Knight Fireball Electro Wizard
P.E.K.K.A Knight Valkyrie
Fireball Wizard Zap Electro Wizard
P.E.K.K.A Knight Fireball Valkyrie Electro Wizard
P.E.K.K.A Knight Valkyrie
Zap P.E.K.K.A Electro Wizard Knight Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Zap Fireball Valkyrie Electro Wizard
P.E.K.K.A Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Electro Wizard Zap Knight Fireball Valkyrie P.E.K.K.A
Valkyrie Zap Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Zap Electro Wizard
Fireball
Knight Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard
Zap Knight Fireball Valkyrie Wizard Electro Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Electro Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Knight Valkyrie Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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