My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Knight Executioner Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Executioner Bandit Electro Wizard
Fireball
Hog Rider Executioner Bandit Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Knight Executioner Bandit Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Bandit Fireball Hog Rider Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tornado Bandit

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Electro Wizard Knight Executioner Bandit
Knight
Hog Rider Executioner Zap Fireball Electro Wizard
Fireball
Zap Hog Rider Tornado Knight Electro Wizard
Hog Rider
Zap Knight Fireball Tornado Executioner Bandit Electro Wizard
Tornado
Zap Fireball Executioner Hog Rider
Executioner
Knight Tornado Zap Hog Rider Bandit
Bandit
Zap Hog Rider Executioner Electro Wizard
Electro Wizard
Zap Knight Fireball Hog Rider Bandit

Defense Synergies 6 11

Zap
Fireball Electro Wizard Knight Tornado Executioner Bandit
Knight
Executioner Electro Wizard Zap Fireball Tornado
Fireball
Zap Tornado Knight Bandit Electro Wizard
Hog Rider
Tornado
Fireball Executioner Zap Knight Electro Wizard
Executioner
Knight Tornado Zap Bandit
Bandit
Zap Fireball Executioner Electro Wizard
Electro Wizard
Zap Knight Fireball Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner Electro Wizard
Zap Knight Executioner Bandit Electro Wizard
Tornado Knight Executioner Bandit Electro Wizard
Knight Bandit Electro Wizard
Fireball Tornado
Fireball Tornado Zap Executioner Bandit Electro Wizard
Tornado Electro Wizard Zap Fireball Executioner
Zap Fireball Bandit Electro Wizard
Tornado
Knight Tornado Bandit Electro Wizard
Executioner Electro Wizard Zap Knight Fireball Tornado Bandit
Executioner Zap Fireball Tornado Electro Wizard
Zap Knight Fireball Bandit Electro Wizard
Fireball Executioner Zap Tornado Electro Wizard
Knight Bandit Electro Wizard
Tornado Zap Fireball Bandit Electro Wizard
Knight Fireball Tornado Executioner Electro Wizard
Fireball Zap Knight Tornado Executioner Bandit Electro Wizard
Zap Tornado Executioner Knight Fireball Bandit Electro Wizard
Tornado Electro Wizard
Knight Fireball Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Knight Executioner
Bandit Zap Knight Electro Wizard
Zap Knight Fireball Tornado Bandit Electro Wizard
Knight Executioner Bandit
Fireball Executioner Zap Tornado Electro Wizard
Knight Fireball Bandit Electro Wizard
Knight
Zap Electro Wizard Knight Fireball Tornado Bandit
Knight
Zap Fireball Tornado Electro Wizard
Knight Fireball Executioner Bandit
Fireball Executioner
Electro Wizard Zap Knight Fireball Tornado Executioner
Executioner Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Bandit
Fireball Zap Tornado Executioner Bandit Electro Wizard
Fireball Bandit
Knight Fireball
Fireball Executioner Zap
Fireball Executioner Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado Bandit
Fireball Tornado Electro Wizard
Zap Knight Fireball Tornado Bandit Electro Wizard
Fireball Zap Tornado Executioner
Knight Fireball Executioner Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball Tornado
Zap Fireball Executioner Bandit Electro Wizard
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Executioner
Fireball Zap Tornado Executioner Bandit Electro Wizard
Fireball Zap Tornado Bandit
Fireball Zap Tornado Bandit
Zap Fireball Tornado Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Bandit
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Bandit
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Fireball Knight Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Fireball Tornado Executioner Bandit Electro Wizard

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