My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Miner
Zap
Barbarian Barrel
Knight Ice Wizard Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider P.E.K.K.A Miner Ice Wizard Magic Archer
Fireball
Hog Rider Ice Wizard Magic Archer
Poison
Ice Wizard Magic Archer
Lightning
Knight Ice Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Miner Ice Wizard Fireball Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Miner Ice Wizard

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Miner Knight Ice Wizard Magic Archer
Knight
Hog Rider Zap Fireball Miner Ice Wizard Magic Archer
Fireball
Zap Hog Rider Knight Miner Magic Archer
Hog Rider
Zap Knight Fireball Magic Archer
P.E.K.K.A
Zap Magic Archer Ice Wizard
Miner
Zap Knight Fireball Magic Archer
Ice Wizard
Zap Knight P.E.K.K.A
Magic Archer
P.E.K.K.A Zap Knight Fireball Hog Rider Miner

Defense Synergies 3 9

Zap
Fireball Knight P.E.K.K.A Miner Ice Wizard Magic Archer
Knight
Ice Wizard Magic Archer Zap Fireball
Fireball
Zap Knight Miner Ice Wizard
Hog Rider
P.E.K.K.A
Zap Ice Wizard
Miner
Zap Fireball
Ice Wizard
Knight Zap Fireball P.E.K.K.A
Magic Archer
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Magic Archer
P.E.K.K.A Zap Knight Ice Wizard
P.E.K.K.A Knight Ice Wizard
P.E.K.K.A Knight Ice Wizard
Fireball P.E.K.K.A
Fireball Zap Ice Wizard Magic Archer
Zap Fireball Ice Wizard Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Ice Wizard
Knight Miner Ice Wizard
Ice Wizard Zap Knight Fireball Magic Archer
Zap Fireball Ice Wizard Magic Archer
P.E.K.K.A Zap Knight Fireball Ice Wizard
Fireball Zap P.E.K.K.A Magic Archer
P.E.K.K.A Knight
Zap Fireball P.E.K.K.A
Knight Fireball P.E.K.K.A
Fireball Zap Knight Ice Wizard Magic Archer
Zap Knight Fireball Ice Wizard Magic Archer
P.E.K.K.A
Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A
Fireball Zap Knight Miner Magic Archer
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight
Fireball Zap Ice Wizard Magic Archer
P.E.K.K.A Knight Fireball Ice Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball
Fireball Magic Archer
Zap Knight Fireball P.E.K.K.A Magic Archer
Zap Fireball P.E.K.K.A Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Zap Miner Ice Wizard Magic Archer
Fireball Miner Magic Archer
Knight Fireball
Fireball Zap Magic Archer
Fireball Zap Ice Wizard Magic Archer
Magic Archer
Fireball Zap Ice Wizard Magic Archer
Fireball Miner Zap
Fireball
Miner Zap Knight Fireball Magic Archer
Fireball Zap Magic Archer
Knight Fireball Miner Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Miner Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Ice Wizard Magic Archer
Fireball Miner Zap Ice Wizard Magic Archer
Fireball Zap Miner Magic Archer
Fireball Miner Zap Magic Archer
Zap Fireball Ice Wizard Magic Archer
Zap Fireball
Fireball
Zap Fireball Miner Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Zap Ice Wizard Magic Archer
Fireball
Fireball Miner Knight Magic Archer
Zap Fireball Magic Archer
Zap Fireball
P.E.K.K.A
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Miner Magic Archer

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