My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Executioner Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Furnace Ram Rider
Zap
Furnace Ram Rider
Barbarian Barrel
Knight Furnace Executioner Giant Skeleton
The Log
Furnace Giant Skeleton Ram Rider
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Executioner Giant Skeleton Ram Rider
Fireball
Furnace Executioner Ram Rider
Poison
Furnace Executioner
Lightning
Knight Furnace Executioner Ram Rider
Rocket
Furnace Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Fireball Furnace Executioner Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Ram Rider Knight Furnace Executioner Giant Skeleton
Knight
Executioner Zap Fireball Furnace Ram Rider
Fireball
Zap Tornado Knight Ram Rider
Furnace
Zap Knight Giant Skeleton Ram Rider
Tornado
Zap Fireball Executioner Giant Skeleton Ram Rider
Executioner
Knight Tornado Zap
Giant Skeleton
Zap Furnace Tornado
Ram Rider
Zap Knight Fireball Furnace Tornado

Defense Synergies 4 14

Zap
Fireball Knight Furnace Tornado Executioner Giant Skeleton Ram Rider
Knight
Executioner Zap Fireball Furnace Tornado
Fireball
Zap Tornado Knight Ram Rider
Furnace
Zap Knight Tornado
Tornado
Fireball Executioner Zap Knight Furnace Giant Skeleton Ram Rider
Executioner
Knight Tornado Zap Giant Skeleton
Giant Skeleton
Zap Tornado Executioner
Ram Rider
Zap Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner Ram Rider
Zap Knight Furnace Executioner Ram Rider
Furnace Tornado Ram Rider Knight Executioner Giant Skeleton
Knight Furnace Ram Rider
Fireball Tornado Giant Skeleton
Fireball Tornado Zap Furnace Executioner
Furnace Tornado Ram Rider Zap Fireball Executioner
Zap Fireball Giant Skeleton Ram Rider
Furnace Tornado
Knight Tornado Giant Skeleton
Executioner Zap Knight Fireball Furnace Tornado Giant Skeleton Ram Rider
Executioner Zap Fireball Furnace Tornado Ram Rider
Furnace Zap Knight Fireball Giant Skeleton Ram Rider
Fireball Executioner Zap Furnace Tornado
Knight Furnace Ram Rider
Tornado Zap Fireball Furnace Ram Rider
Knight Fireball Furnace Tornado Executioner
Fireball Zap Knight Furnace Tornado Executioner Ram Rider
Zap Furnace Tornado Executioner Knight Fireball Giant Skeleton Ram Rider
Tornado Ram Rider
Knight Fireball Furnace Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Furnace Giant Skeleton
Fireball Zap Knight Executioner
Giant Skeleton Zap Knight Furnace Ram Rider
Giant Skeleton Zap Knight Fireball Tornado Ram Rider
Giant Skeleton Knight Executioner Ram Rider
Fireball Furnace Executioner Zap Tornado Ram Rider
Knight Fireball Furnace Giant Skeleton Ram Rider
Giant Skeleton Knight
Zap Giant Skeleton Knight Fireball Tornado
Knight Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Giant Skeleton Knight Fireball Executioner Ram Rider
Fireball Furnace Executioner
Zap Knight Fireball Furnace Tornado Executioner Giant Skeleton
Executioner Zap Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton
Fireball Zap Tornado Executioner Ram Rider
Fireball Giant Skeleton
Knight Fireball Giant Skeleton
Fireball Executioner Zap Furnace
Fireball Executioner Zap Furnace Tornado Ram Rider
Furnace Tornado Executioner
Fireball Zap Tornado Executioner Ram Rider
Fireball Zap Tornado Ram Rider
Fireball Tornado
Zap Knight Fireball Tornado Ram Rider
Fireball Zap Tornado Executioner
Knight Fireball Executioner
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Executioner
Fireball Furnace Executioner
Fireball Tornado
Zap Fireball Executioner
Zap Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Furnace Executioner
Fireball Zap Tornado Executioner Ram Rider
Fireball Zap Tornado Ram Rider
Fireball Zap Tornado
Zap Fireball Furnace Tornado Executioner
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Fireball
Fireball Zap Tornado Executioner Ram Rider
Fireball
Fireball Knight Executioner
Zap Fireball Executioner
Zap Fireball Tornado Giant Skeleton
Executioner
Zap Fireball Tornado Giant Skeleton
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner Giant Skeleton

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