My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Knight Skeleton Army Executioner Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Executioner P.E.K.K.A Electro Wizard
Fireball
Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Skeleton Army Fireball Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Knight Barbarian Barrel Executioner
Knight
Executioner Zap Fireball Barbarian Barrel Electro Wizard
Fireball
Zap Knight Electro Wizard
Barbarian Barrel
Zap Knight Executioner P.E.K.K.A
Skeleton Army
Executioner
Knight Zap Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Barbarian Barrel Executioner
Electro Wizard
Zap P.E.K.K.A Knight Fireball

Defense Synergies 5 14

Zap
Fireball Electro Wizard Knight Barbarian Barrel Skeleton Army Executioner P.E.K.K.A
Knight
Executioner Electro Wizard Zap Fireball Barbarian Barrel Skeleton Army
Fireball
Zap Barbarian Barrel Knight Electro Wizard
Barbarian Barrel
Fireball Zap Knight P.E.K.K.A Electro Wizard
Skeleton Army
Zap Knight Executioner Electro Wizard
Executioner
Knight Zap Skeleton Army
P.E.K.K.A
Zap Barbarian Barrel Electro Wizard
Electro Wizard
Zap Knight Fireball Barbarian Barrel Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Barbarian Barrel Executioner Electro Wizard
Skeleton Army P.E.K.K.A Zap Knight Executioner Electro Wizard
Skeleton Army P.E.K.K.A Knight Executioner Electro Wizard
Skeleton Army P.E.K.K.A Knight Electro Wizard
Fireball Barbarian Barrel Skeleton Army P.E.K.K.A
Fireball Barbarian Barrel Skeleton Army Zap Executioner Electro Wizard
Electro Wizard Zap Fireball Executioner
Zap Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Knight Skeleton Army Barbarian Barrel Electro Wizard
Skeleton Army Executioner Electro Wizard Zap Knight Fireball Barbarian Barrel
Executioner Zap Fireball Electro Wizard
Skeleton Army P.E.K.K.A Zap Knight Fireball Electro Wizard
Fireball Skeleton Army Executioner Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Knight Electro Wizard
Skeleton Army Zap Fireball P.E.K.K.A Electro Wizard
Knight Fireball Skeleton Army Executioner P.E.K.K.A Electro Wizard
Fireball Zap Knight Barbarian Barrel Skeleton Army Executioner Electro Wizard
Zap Barbarian Barrel Executioner Knight Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Knight Fireball Barbarian Barrel Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Fireball Barbarian Barrel P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Barbarian Barrel Executioner
Skeleton Army P.E.K.K.A Zap Knight Electro Wizard
Skeleton Army P.E.K.K.A Zap Knight Fireball Barbarian Barrel Electro Wizard
P.E.K.K.A Knight Skeleton Army Executioner
Fireball Executioner Zap Electro Wizard
Skeleton Army P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Electro Wizard Knight Fireball Barbarian Barrel Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight
Skeleton Army P.E.K.K.A Zap Fireball Electro Wizard
Skeleton Army P.E.K.K.A Knight Fireball Executioner
Fireball Skeleton Army Executioner
Skeleton Army Electro Wizard Zap Knight Fireball Barbarian Barrel Executioner P.E.K.K.A
Executioner Zap Fireball Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Zap Barbarian Barrel Executioner Electro Wizard
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Executioner Zap Barbarian Barrel
Fireball Executioner Zap
Executioner
Fireball Zap Barbarian Barrel Executioner
Fireball Zap
Fireball Electro Wizard
Zap Knight Fireball Barbarian Barrel Electro Wizard
Fireball Zap Executioner
Knight Fireball Barbarian Barrel Executioner
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Executioner
Fireball Barbarian Barrel Executioner
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Executioner Electro Wizard
Zap Fireball Barbarian Barrel
Fireball
Fireball
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Executioner
Fireball Zap Barbarian Barrel Executioner Electro Wizard
Fireball Zap
Fireball Zap Barbarian Barrel
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Fireball Barbarian Barrel Skeleton Army
Fireball Zap Executioner Electro Wizard
Fireball Barbarian Barrel
Fireball Knight Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Barbarian Barrel Executioner Electro Wizard

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