My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers Knight Tesla
The Log
Archers Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Hog Rider
Fireball
Archers Tesla Hog Rider
Poison
Bats Archers
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Knight Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap
Zap
Fireball Hog Rider Bats Archers Knight The Log
Archers
Knight Zap Hog Rider
Knight
Bats Archers Hog Rider Zap Fireball The Log
Tesla
Fireball
Zap Hog Rider Knight The Log
Hog Rider
Bats Zap Knight Fireball The Log Archers
The Log
Hog Rider Zap Knight Fireball

Defense Synergies 6 12

Bats
Knight Zap Tesla The Log
Zap
Fireball Bats Archers Knight Tesla The Log
Archers
Knight Zap Tesla The Log
Knight
Bats Archers Tesla Zap Fireball The Log
Tesla
Knight The Log Bats Zap Archers Fireball
Fireball
Zap The Log Knight Tesla
Hog Rider
The Log
Tesla Fireball Bats Zap Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball The Log
Bats Zap Knight Tesla The Log
Tesla Bats Archers Knight
Tesla Bats Knight
Fireball The Log
Fireball The Log Bats Zap Archers Tesla
Bats Tesla Zap Archers Fireball
Zap Tesla Fireball The Log
Tesla
Knight Archers Tesla
Bats Archers Zap Knight Tesla Fireball The Log
Tesla Bats Zap Archers Fireball
Tesla Bats Zap Knight Fireball The Log
Fireball Bats Zap Tesla The Log
Knight Tesla
Zap Tesla Fireball The Log
Tesla Bats Knight Fireball
Tesla Fireball Bats Zap Archers Knight The Log
Zap The Log Bats Archers Knight Tesla Fireball
Tesla
Bats Archers Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Fireball
Fireball Zap Archers Knight Tesla The Log
Bats Zap Knight The Log
Bats Zap Knight Tesla Fireball The Log
Knight Tesla
Fireball Bats Zap Archers Tesla
Bats Archers Knight Tesla Fireball
Knight Tesla
Zap Bats Knight Fireball The Log
Tesla
Bats Knight Tesla
Zap Fireball The Log
Knight Tesla Fireball
Archers Tesla Fireball
Tesla Bats Zap Archers Knight Fireball The Log
Bats Zap Archers Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Zap The Log
Fireball Bats Zap
Archers The Log
Fireball The Log Zap
Fireball The Log Zap
Bats Fireball
Zap Knight Fireball The Log
Fireball Zap Archers
Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Bats
Zap Archers Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Bats Zap Archers Fireball
Zap Bats Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Bats Archers Fireball
Fireball Zap Archers
The Log Fireball
Fireball Knight
The Log Zap Fireball
Zap Fireball
Zap Bats Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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