My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Fisherman
Giant Snowball
Cannon Musketeer Hog Rider Guards Fisherman
Zap
Cannon Guards Fisherman
Barbarian Barrel
Knight Cannon Musketeer Guards
The Log
Cannon Musketeer Hog Rider Guards Fisherman
Earthquake
Cannon Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Musketeer Hog Rider Guards Fisherman
Fireball
Cannon Musketeer Hog Rider Fisherman
Poison
Cannon Musketeer Guards Fisherman
Lightning
Knight Cannon Musketeer Fisherman
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Guards Fisherman Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Guards

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Musketeer Guards Fisherman
Knight
Musketeer Hog Rider Zap Fireball
Cannon
Fireball
Zap Hog Rider Knight
Musketeer
Knight Hog Rider Zap Fisherman
Hog Rider
Zap Knight Fireball Musketeer Guards
Guards
Zap Hog Rider
Fisherman
Zap Musketeer

Defense Synergies 7 10

Zap
Cannon Fireball Knight Musketeer Guards Fisherman
Knight
Cannon Musketeer Zap Fireball Fisherman
Cannon
Zap Knight Musketeer Fireball Guards
Fireball
Zap Knight Cannon Musketeer
Musketeer
Knight Cannon Guards Zap Fireball Fisherman
Hog Rider
Guards
Musketeer Fisherman Zap Cannon
Fisherman
Guards Zap Knight Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Fireball Musketeer
Zap Knight Cannon Musketeer Fisherman
Cannon Fisherman Knight Musketeer
Cannon Knight Musketeer Guards Fisherman
Fireball
Fireball Zap Cannon Musketeer Guards
Musketeer Zap Cannon Fireball
Zap Cannon Fireball Musketeer
Cannon Musketeer Fisherman
Knight Guards Cannon Musketeer Fisherman
Guards Zap Knight Cannon Fireball Musketeer Fisherman
Musketeer Zap Fireball
Cannon Zap Knight Fireball Musketeer Guards
Fireball Zap Cannon Guards
Knight Cannon
Zap Cannon Fireball Fisherman
Knight Cannon Fireball Musketeer Fisherman
Cannon Fireball Zap Knight Musketeer Guards Fisherman
Zap Knight Cannon Fireball Musketeer Guards Fisherman
Cannon Musketeer Fisherman
Knight Cannon Fireball Musketeer Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Fireball Fisherman
Fireball Zap Knight Musketeer Fisherman
Guards Zap Knight Musketeer Fisherman
Guards Zap Knight Fireball Musketeer Fisherman
Knight Cannon Musketeer Guards Fisherman
Fireball Zap Musketeer
Guards Knight Fireball Musketeer
Knight Fisherman
Zap Knight Fireball
Cannon Musketeer Guards
Knight Musketeer Guards
Zap Fireball Guards
Knight Cannon Fireball Guards
Cannon Fireball Musketeer
Guards Zap Knight Fireball Musketeer Fisherman
Zap Cannon Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Guards
Fireball Zap Musketeer Fisherman
Fireball
Knight Fireball Musketeer Guards
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap Fisherman
Fireball Musketeer Guards Fisherman
Zap Knight Fireball Musketeer Fisherman
Fireball Zap Musketeer
Knight Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Zap Fireball Musketeer Fisherman
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Fisherman
Zap Fireball Musketeer Fisherman
Zap Fireball
Fireball Musketeer
Fireball
Musketeer Fisherman
Zap Fireball Musketeer
Zap Fireball
Fisherman
Fireball Zap Musketeer Fisherman
Fireball Zap Musketeer Fisherman
Fireball Zap Musketeer Fisherman
Zap Fireball Musketeer
Zap Fireball Musketeer Guards
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer Guards
Fireball Zap Musketeer
Fireball
Fireball Knight Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Guards
Zap Fireball Musketeer
Zap Fireball Musketeer

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