My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Barbarians Hog Rider Baby Dragon Witch
Zap
Cannon Witch
Barbarian Barrel
Knight Cannon Barbarians Witch
The Log
Cannon Barbarians Hog Rider Witch
Earthquake
Cannon Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Hog Rider Baby Dragon Witch
Fireball
Cannon Barbarians Hog Rider Baby Dragon Witch
Poison
Cannon Barbarians Witch
Lightning
Knight Cannon Baby Dragon Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Fireball Hog Rider Baby Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Cannon Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Baby Dragon Witch
Knight
Hog Rider Baby Dragon Zap Fireball Witch
Cannon
Barbarians
Hog Rider
Fireball
Zap Hog Rider Knight Baby Dragon
Hog Rider
Zap Knight Fireball Barbarians Baby Dragon Witch
Baby Dragon
Knight Zap Fireball Hog Rider Witch
Witch
Zap Knight Hog Rider Baby Dragon

Defense Synergies 3 11

Zap
Cannon Fireball Knight Barbarians Baby Dragon Witch
Knight
Cannon Zap Fireball Baby Dragon Witch
Cannon
Zap Knight Fireball Baby Dragon Witch
Barbarians
Zap
Fireball
Zap Knight Cannon
Hog Rider
Baby Dragon
Zap Knight Cannon Witch
Witch
Zap Knight Cannon Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Fireball Baby Dragon
Barbarians Zap Knight Cannon Witch
Cannon Barbarians Witch Knight
Cannon Barbarians Witch Knight
Barbarians Fireball
Fireball Zap Cannon Baby Dragon
Zap Cannon Fireball Baby Dragon Witch
Zap Cannon Barbarians Fireball Baby Dragon
Cannon Barbarians Witch
Knight Cannon Barbarians
Barbarians Witch Zap Knight Cannon Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Cannon Barbarians Zap Knight Fireball Witch
Fireball Zap Cannon Barbarians Baby Dragon Witch
Barbarians Knight Cannon
Barbarians Zap Cannon Fireball
Barbarians Knight Cannon Fireball Witch
Cannon Fireball Zap Knight Barbarians Baby Dragon Witch
Zap Baby Dragon Witch Knight Cannon Barbarians Fireball
Barbarians Cannon
Knight Cannon Barbarians Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Fireball Witch
Fireball Zap Knight Baby Dragon
Barbarians Zap Knight Witch
Zap Knight Barbarians Fireball
Barbarians Knight Cannon Witch
Fireball Zap Baby Dragon Witch
Knight Barbarians Fireball Witch
Knight Barbarians
Zap Knight Barbarians Fireball Baby Dragon Witch
Witch Cannon Barbarians
Knight Barbarians Witch
Zap Barbarians Fireball
Barbarians Knight Cannon Fireball Witch
Cannon Barbarians Fireball Baby Dragon Witch
Barbarians Witch Zap Knight Fireball Baby Dragon
Zap Cannon Barbarians Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Knight Barbarians Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Witch
Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Fireball
Zap Knight Fireball
Fireball Zap Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Zap Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Barbarians Fireball Witch
Fireball Zap Baby Dragon Witch
Fireball
Fireball Knight Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Witch
Zap Fireball Witch
Zap Fireball Baby Dragon Witch

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