My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Wizard Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Knight Valkyrie Wizard Giant Skeleton
The Log
Bomber Giant Skeleton
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Valkyrie Wizard Giant Skeleton P.E.K.K.A
Fireball
Bomber Wizard
Poison
Bomber Wizard
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Knight Valkyrie Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Knight

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Valkyrie Giant Skeleton P.E.K.K.A
Zap
P.E.K.K.A Bomber Knight Valkyrie Giant Skeleton The Log
Knight
Bomber Zap Wizard The Log
Valkyrie
Bomber Zap Wizard Giant Skeleton P.E.K.K.A
Wizard
Knight Valkyrie Giant Skeleton P.E.K.K.A
Giant Skeleton
Bomber Zap Valkyrie Wizard The Log
P.E.K.K.A
Zap Bomber Valkyrie Wizard The Log
The Log
Zap Knight Giant Skeleton P.E.K.K.A

Defense Synergies 2 18

Bomber
Knight Zap Valkyrie P.E.K.K.A The Log
Zap
Bomber Knight Valkyrie Giant Skeleton P.E.K.K.A The Log
Knight
Bomber Zap Wizard The Log
Valkyrie
Bomber Zap Wizard P.E.K.K.A The Log
Wizard
Knight Valkyrie Giant Skeleton P.E.K.K.A The Log
Giant Skeleton
Zap Wizard The Log
P.E.K.K.A
The Log Bomber Zap Valkyrie Wizard
The Log
P.E.K.K.A Bomber Zap Knight Valkyrie Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Valkyrie Wizard The Log
P.E.K.K.A Bomber Zap Knight Valkyrie The Log
P.E.K.K.A Bomber Knight Valkyrie Giant Skeleton
P.E.K.K.A Bomber Knight Valkyrie
Bomber Valkyrie Giant Skeleton P.E.K.K.A The Log
The Log Bomber Zap Valkyrie
Zap Wizard
Zap Valkyrie Giant Skeleton P.E.K.K.A The Log
P.E.K.K.A
Knight Bomber Valkyrie Giant Skeleton
Valkyrie Bomber Zap Knight Wizard Giant Skeleton The Log
Zap Wizard
P.E.K.K.A Bomber Zap Knight Valkyrie Wizard Giant Skeleton The Log
Bomber Valkyrie Wizard Zap P.E.K.K.A The Log
P.E.K.K.A Knight
Zap P.E.K.K.A The Log
Wizard Bomber Knight Valkyrie P.E.K.K.A
Bomber Zap Knight Valkyrie Wizard The Log
Zap Valkyrie Wizard The Log Bomber Knight Giant Skeleton
P.E.K.K.A
Bomber Valkyrie Wizard Knight Giant Skeleton P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Giant Skeleton P.E.K.K.A
Bomber Zap Knight Valkyrie Wizard The Log
Giant Skeleton P.E.K.K.A Zap Knight Valkyrie The Log
Valkyrie Giant Skeleton P.E.K.K.A Zap Knight The Log
Giant Skeleton P.E.K.K.A Knight Valkyrie
Wizard Zap
P.E.K.K.A Knight Valkyrie Giant Skeleton
Giant Skeleton P.E.K.K.A Knight Valkyrie
Zap Giant Skeleton P.E.K.K.A Knight Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Knight Valkyrie Giant Skeleton
P.E.K.K.A Zap Valkyrie Giant Skeleton The Log
Giant Skeleton P.E.K.K.A Knight Valkyrie Wizard
Wizard Bomber Valkyrie
Bomber Zap Knight Valkyrie Giant Skeleton P.E.K.K.A The Log
Valkyrie Bomber Zap Wizard Giant Skeleton P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Knight Valkyrie Giant Skeleton The Log
Bomber Wizard Zap Valkyrie The Log
Wizard Zap
Bomber Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Zap Knight Valkyrie Wizard The Log
Zap Wizard
Knight The Log
Zap The Log
Bomber Zap Wizard The Log
Wizard The Log
Bomber
Bomber Zap Wizard The Log
Bomber Zap Valkyrie Wizard The Log
Giant Skeleton The Log
Wizard
The Log
Zap The Log
Zap The Log Bomber Valkyrie Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Wizard
Bomber Zap Wizard The Log
Zap
P.E.K.K.A Giant Skeleton
Wizard The Log
Zap
Zap Wizard
The Log
Knight Valkyrie Wizard
The Log Bomber Zap Wizard
Zap Giant Skeleton
P.E.K.K.A
Zap Giant Skeleton The Log
Zap
Zap Giant Skeleton The Log

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