My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Musketeer Baby Dragon Balloon Lumberjack
Zap
Bomber Balloon
Barbarian Barrel
Bomber Knight Musketeer Lumberjack
The Log
Bomber Musketeer Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Musketeer Baby Dragon Balloon Lumberjack
Fireball
Bomber Musketeer Baby Dragon Balloon Lumberjack
Poison
Bomber Musketeer Balloon
Lightning
Knight Musketeer Baby Dragon Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Knight Musketeer Baby Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Knight

Attack Synergies 5 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Baby Dragon Lumberjack
Zap
Balloon Bomber Knight Musketeer Baby Dragon The Log Lumberjack
Knight
Musketeer Baby Dragon Balloon Bomber Zap The Log Lumberjack
Musketeer
Knight Zap Baby Dragon Balloon The Log Lumberjack
Baby Dragon
Knight Bomber Zap Musketeer Balloon Lumberjack
Balloon
Zap Knight Lumberjack Musketeer Baby Dragon The Log
The Log
Zap Knight Musketeer Balloon Lumberjack
Lumberjack
Balloon Bomber Zap Knight Musketeer Baby Dragon The Log

Defense Synergies 4 14

Bomber
Knight Zap The Log
Zap
Bomber Knight Musketeer Baby Dragon The Log Lumberjack
Knight
Bomber Musketeer Zap Baby Dragon The Log Lumberjack
Musketeer
Knight The Log Lumberjack Zap Baby Dragon
Baby Dragon
Zap Knight Musketeer The Log Lumberjack
Balloon
The Log
Musketeer Bomber Zap Knight Baby Dragon Lumberjack
Lumberjack
Musketeer Zap Knight Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Musketeer Baby Dragon The Log
Lumberjack Bomber Zap Knight Musketeer The Log
Lumberjack Bomber Knight Musketeer
Lumberjack Bomber Knight Musketeer
Bomber The Log Lumberjack
The Log Bomber Zap Musketeer Baby Dragon Lumberjack
Musketeer Zap Baby Dragon
Zap Musketeer Baby Dragon The Log
Musketeer Lumberjack
Knight Bomber Musketeer Lumberjack
Bomber Zap Knight Musketeer Baby Dragon The Log Lumberjack
Musketeer Zap Baby Dragon
Lumberjack Bomber Zap Knight Musketeer The Log
Bomber Zap Baby Dragon The Log Lumberjack
Knight Lumberjack
Zap The Log Lumberjack
Bomber Knight Musketeer Lumberjack
Bomber Zap Knight Musketeer Baby Dragon The Log Lumberjack
Zap Baby Dragon The Log Bomber Knight Musketeer Lumberjack
Musketeer Lumberjack
Bomber Knight Musketeer Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap
Bomber Zap Knight Musketeer Baby Dragon The Log Lumberjack
Lumberjack Zap Knight Musketeer The Log
Lumberjack Zap Knight Musketeer The Log
Knight Musketeer Lumberjack
Zap Musketeer Baby Dragon
Knight Musketeer Lumberjack
Knight Lumberjack
Zap Knight Baby Dragon The Log
Musketeer
Knight Musketeer Lumberjack
Zap The Log
Knight Lumberjack
Bomber Musketeer Baby Dragon
Bomber Zap Knight Musketeer Baby Dragon The Log Lumberjack
Bomber Zap Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Baby Dragon The Log
Knight Musketeer The Log
Bomber Zap Baby Dragon The Log
Zap Musketeer Baby Dragon
Bomber Musketeer Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Musketeer Lumberjack
Zap Knight Musketeer The Log
Zap Musketeer Baby Dragon
Knight Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Zap Musketeer Baby Dragon The Log
Bomber Zap Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Bomber
Bomber Zap Musketeer Baby Dragon The Log
Bomber Zap Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Zap Musketeer Baby Dragon The Log
Zap The Log Bomber Baby Dragon
The Log Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon The Log
Zap Musketeer Baby Dragon
Zap Musketeer
Bomber Zap Musketeer The Log
Zap
The Log
Zap Musketeer
Zap Musketeer Baby Dragon
The Log
Knight Musketeer Baby Dragon Lumberjack
The Log Bomber Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon The Log
Zap Musketeer
Zap Musketeer Baby Dragon The Log

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