My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Prince
Giant Snowball
Bomber Hog Rider
Zap
Bomber Prince
Barbarian Barrel
Bomber Knight Wizard Ice Wizard
The Log
Bomber Hog Rider Prince
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Knight Hog Rider Wizard Prince Ice Wizard
Fireball
Bomber Hog Rider Wizard Ice Wizard
Poison
Bomber Wizard Ice Wizard
Lightning
Knight Wizard Prince Ice Wizard
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Tornado Ice Wizard Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Tornado

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Hog Rider Prince
Zap
Hog Rider Tornado Prince Bomber Knight Ice Wizard
Knight
Hog Rider Bomber Zap Wizard Prince Ice Wizard
Hog Rider
Zap Knight Bomber Wizard Tornado Prince
Wizard
Tornado Knight Hog Rider Prince
Tornado
Zap Wizard Hog Rider Ice Wizard
Prince
Zap Bomber Knight Hog Rider Wizard Ice Wizard
Ice Wizard
Zap Knight Tornado Prince

Defense Synergies 4 12

Bomber
Knight Zap Tornado
Zap
Bomber Knight Tornado Prince Ice Wizard
Knight
Bomber Ice Wizard Zap Wizard Tornado
Hog Rider
Wizard
Tornado Knight Prince Ice Wizard
Tornado
Wizard Ice Wizard Bomber Zap Knight Prince
Prince
Zap Wizard Tornado Ice Wizard
Ice Wizard
Knight Tornado Zap Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Wizard
Bomber Zap Knight Prince Ice Wizard
Tornado Prince Bomber Knight Ice Wizard
Prince Bomber Knight Ice Wizard
Bomber Tornado Prince
Tornado Bomber Zap Ice Wizard
Tornado Zap Wizard Ice Wizard
Zap
Tornado Prince Ice Wizard
Knight Tornado Bomber Prince Ice Wizard
Ice Wizard Bomber Zap Knight Wizard Tornado
Zap Wizard Tornado Ice Wizard
Prince Bomber Zap Knight Wizard Ice Wizard
Bomber Wizard Zap Tornado Prince
Knight Prince
Tornado Zap Prince
Wizard Bomber Knight Tornado Prince
Bomber Zap Knight Wizard Tornado Prince Ice Wizard
Zap Wizard Tornado Bomber Knight Ice Wizard
Tornado Prince
Bomber Wizard Knight Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Prince
Bomber Zap Knight Wizard Prince
Zap Knight Prince
Prince Zap Knight Tornado
Knight Prince
Wizard Zap Tornado Ice Wizard
Prince Knight Ice Wizard
Knight Prince
Zap Knight Tornado Prince
Knight Prince
Zap Tornado Prince
Prince Knight Wizard
Wizard Bomber
Bomber Zap Knight Tornado Prince
Bomber Zap Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Ice Wizard
Knight Prince
Bomber Wizard Zap
Wizard Zap Tornado Ice Wizard
Bomber Wizard Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Tornado Prince
Zap Knight Wizard Tornado Prince
Zap Wizard Tornado
Knight
Zap Prince
Bomber Zap Wizard
Wizard
Tornado
Bomber
Bomber Zap Wizard Prince
Bomber Zap Wizard Tornado
Prince
Wizard Tornado
Tornado Prince
Zap
Zap Tornado Bomber Wizard Ice Wizard
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado Prince
Zap Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard
Bomber Zap Wizard
Zap
Prince
Wizard
Zap Prince
Zap Wizard Tornado Ice Wizard
Knight Wizard Prince
Bomber Zap Wizard
Zap Tornado
Prince
Zap Tornado
Zap Tornado
Zap Tornado Prince

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