My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang Royal Giant
Barbarian Barrel
Bomber Knight Goblin Gang Wizard
The Log
Bomber Goblin Gang Royal Giant
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Knight Goblin Gang Wizard
Fireball
Bomber Goblin Gang Wizard
Poison
Bomber Goblin Gang Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Goblin Gang Tornado Fireball Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Knight
Zap
Fireball Tornado Bomber Knight Royal Giant
Knight
Goblin Gang Bomber Zap Fireball Wizard
Goblin Gang
Knight Royal Giant
Royal Giant
Bomber Fireball Zap Goblin Gang Wizard Tornado
Fireball
Zap Royal Giant Tornado Knight
Wizard
Tornado Knight Royal Giant
Tornado
Zap Fireball Wizard Royal Giant

Defense Synergies 5 8

Bomber
Knight Zap Tornado
Zap
Fireball Bomber Knight Goblin Gang Tornado
Knight
Bomber Goblin Gang Zap Fireball Wizard Tornado
Goblin Gang
Knight Zap
Royal Giant
Fireball
Zap Tornado Knight
Wizard
Tornado Knight
Tornado
Fireball Wizard Bomber Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Fireball Wizard
Bomber Zap Knight Goblin Gang
Goblin Gang Tornado Bomber Knight
Bomber Knight Goblin Gang
Bomber Fireball Tornado
Goblin Gang Fireball Tornado Bomber Zap
Tornado Zap Goblin Gang Fireball Wizard
Zap Fireball
Goblin Gang Tornado
Knight Goblin Gang Tornado Bomber
Goblin Gang Bomber Zap Knight Fireball Wizard Tornado
Zap Goblin Gang Fireball Wizard Tornado
Bomber Zap Knight Goblin Gang Fireball Wizard
Bomber Fireball Wizard Zap Goblin Gang Tornado
Knight Goblin Gang
Tornado Zap Goblin Gang Fireball
Wizard Bomber Knight Goblin Gang Fireball Tornado
Fireball Bomber Zap Knight Goblin Gang Wizard Tornado
Zap Wizard Tornado Bomber Knight Fireball
Tornado
Bomber Goblin Gang Wizard Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball
Fireball Bomber Zap Knight Goblin Gang Wizard
Goblin Gang Zap Knight
Goblin Gang Zap Knight Fireball Tornado
Knight Goblin Gang
Fireball Wizard Zap Goblin Gang Tornado
Goblin Gang Knight Fireball
Knight
Zap Knight Fireball Tornado
Goblin Gang
Knight
Zap Fireball Tornado
Knight Goblin Gang Fireball Wizard
Wizard Bomber Fireball
Goblin Gang Bomber Zap Knight Fireball Tornado
Bomber Zap Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Tornado
Fireball
Knight Fireball
Bomber Fireball Wizard Zap
Fireball Wizard Zap Tornado
Bomber Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Goblin Gang Fireball Tornado
Zap Knight Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Knight Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Bomber
Bomber Zap Fireball Wizard
Bomber Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Bomber Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Bomber Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Knight Goblin Gang Wizard
Bomber Zap Fireball Wizard
Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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