My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon P.E.K.K.A Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Knight Ice Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Balloon P.E.K.K.A Ice Wizard Inferno Dragon
Fireball
Balloon Ice Wizard Inferno Dragon
Poison
Balloon Ice Wizard
Lightning
Knight Balloon Ice Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Ice Wizard Fireball Inferno Dragon Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Ice Wizard

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Balloon P.E.K.K.A Knight Ice Wizard
Arrows
Zap Fireball Balloon P.E.K.K.A Knight
Knight
Balloon Zap Arrows Fireball Ice Wizard
Fireball
Zap Arrows Knight
Balloon
Zap Arrows Knight Ice Wizard
P.E.K.K.A
Zap Arrows Ice Wizard
Ice Wizard
Zap Knight Balloon P.E.K.K.A
Inferno Dragon

Defense Synergies 2 13

Zap
Fireball Arrows Knight P.E.K.K.A Ice Wizard Inferno Dragon
Arrows
Zap Knight Fireball P.E.K.K.A Ice Wizard
Knight
Ice Wizard Zap Arrows Fireball
Fireball
Zap Arrows Knight Ice Wizard
Balloon
P.E.K.K.A
Zap Arrows Ice Wizard
Ice Wizard
Knight Zap Arrows Fireball P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
P.E.K.K.A Inferno Dragon Zap Knight Ice Wizard
P.E.K.K.A Knight Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Ice Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Zap Ice Wizard
Inferno Dragon Zap Arrows Fireball Ice Wizard
Zap Arrows Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Ice Wizard
Knight Ice Wizard
Ice Wizard Zap Arrows Knight Fireball
Arrows Inferno Dragon Zap Fireball Ice Wizard
P.E.K.K.A Zap Knight Fireball Ice Wizard
Fireball Zap Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight
Zap Fireball P.E.K.K.A Inferno Dragon
Arrows Knight Fireball P.E.K.K.A
Arrows Fireball Zap Knight Ice Wizard
Zap Arrows Knight Fireball Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon
Arrows Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A
Fireball Zap Arrows Knight Inferno Dragon
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight Inferno Dragon
Arrows Fireball Zap Ice Wizard
P.E.K.K.A Knight Fireball Ice Wizard
P.E.K.K.A Knight Inferno Dragon
Zap P.E.K.K.A Knight Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Knight Fireball
Fireball
Zap Knight Fireball P.E.K.K.A Inferno Dragon
Arrows Zap Fireball P.E.K.K.A Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Zap Ice Wizard
Arrows Fireball
Arrows Knight Fireball
Fireball Zap Arrows
Arrows Fireball Zap Ice Wizard
Arrows
Arrows Fireball Zap Ice Wizard
Arrows Fireball Zap
Fireball
Zap Arrows Knight Fireball
Fireball Zap Arrows
Knight Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Ice Wizard
Inferno Dragon
Arrows Fireball Zap Ice Wizard
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball Ice Wizard
Zap Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Fireball
Fireball Zap Arrows Ice Wizard
Arrows Fireball
Fireball Knight
Arrows Zap Fireball
Zap Arrows Fireball
P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball

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