My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Knight Goblin Gang Inferno Tower Executioner
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Balloon Executioner
Fireball
Goblin Gang Inferno Tower Balloon Executioner
Poison
Goblin Gang Inferno Tower Balloon Executioner
Lightning
Knight Inferno Tower Balloon Executioner
Rocket
Inferno Tower Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Inferno Tower Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Knight Executioner Mega Knight
Arrows
Zap Balloon Knight Mega Knight
Knight
Goblin Gang Balloon Executioner Zap Arrows
Goblin Gang
Knight Balloon
Inferno Tower
Balloon
Zap Arrows Knight Goblin Gang Executioner Mega Knight
Executioner
Knight Zap Balloon Mega Knight
Mega Knight
Zap Arrows Balloon Executioner

Defense Synergies 6 9

Zap
Mega Knight Arrows Knight Goblin Gang Inferno Tower Executioner
Arrows
Mega Knight Zap Knight Inferno Tower
Knight
Goblin Gang Inferno Tower Executioner Zap Arrows
Goblin Gang
Knight Inferno Tower Zap
Inferno Tower
Knight Goblin Gang Zap Arrows Mega Knight
Balloon
Executioner
Knight Zap Mega Knight
Mega Knight
Zap Arrows Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Executioner
Inferno Tower Zap Knight Goblin Gang Executioner Mega Knight
Goblin Gang Inferno Tower Mega Knight Knight Executioner
Inferno Tower Knight Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Zap Executioner Mega Knight
Inferno Tower Zap Arrows Goblin Gang Executioner
Zap Arrows Inferno Tower Mega Knight
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Mega Knight
Goblin Gang Executioner Zap Arrows Knight Mega Knight
Arrows Inferno Tower Executioner Zap Goblin Gang
Inferno Tower Mega Knight Zap Knight Goblin Gang
Executioner Mega Knight Zap Arrows Goblin Gang
Inferno Tower Knight Goblin Gang Mega Knight
Inferno Tower Zap Goblin Gang Mega Knight
Mega Knight Arrows Knight Goblin Gang Inferno Tower Executioner
Arrows Mega Knight Zap Knight Goblin Gang Executioner
Zap Arrows Executioner Knight Mega Knight
Inferno Tower
Goblin Gang Mega Knight Arrows Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Inferno Tower
Zap Arrows Knight Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Zap Knight Inferno Tower
Goblin Gang Mega Knight Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang Executioner Mega Knight
Arrows Executioner Zap Goblin Gang
Goblin Gang Knight Inferno Tower
Inferno Tower Mega Knight Knight
Zap Mega Knight Knight Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Knight Inferno Tower
Mega Knight Zap Arrows
Mega Knight Knight Goblin Gang Inferno Tower Executioner
Executioner Mega Knight
Goblin Gang Inferno Tower Zap Knight Executioner
Arrows Executioner Mega Knight Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap Executioner
Arrows
Arrows Knight
Executioner Zap Arrows Mega Knight
Arrows Executioner Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Goblin Gang
Zap Arrows Knight
Zap Arrows Executioner
Knight Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Zap Arrows Executioner Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows Executioner
Zap
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang
Zap Arrows Executioner
Arrows
Knight Goblin Gang Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows
Executioner Mega Knight
Zap Goblin Gang
Zap Executioner
Zap Executioner Mega Knight

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