My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon Lumberjack
Zap
Bats Inferno Dragon
Barbarian Barrel
Knight Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Electro Wizard Inferno Dragon Lumberjack
Fireball
Hog Rider Electro Wizard Inferno Dragon Lumberjack
Poison
Bats Electro Wizard
Lightning
Knight Electro Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Hog Rider Electro Wizard Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Hog Rider

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Zap Inferno Dragon Lumberjack
Zap
Hog Rider Electro Wizard Bats Knight Lumberjack Mega Knight
Knight
Bats Hog Rider Zap Electro Wizard Lumberjack
Hog Rider
Bats Zap Knight Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Knight Hog Rider Lumberjack Mega Knight
Inferno Dragon
Mega Knight Bats
Lumberjack
Bats Zap Knight Hog Rider Electro Wizard Mega Knight
Mega Knight
Bats Inferno Dragon Zap Hog Rider Electro Wizard Lumberjack

Defense Synergies 4 13

Bats
Knight Zap Electro Wizard Inferno Dragon Lumberjack Mega Knight
Zap
Electro Wizard Mega Knight Bats Knight Inferno Dragon Lumberjack
Knight
Bats Electro Wizard Zap Lumberjack
Hog Rider
Electro Wizard
Zap Knight Bats Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Bats Zap Electro Wizard Mega Knight
Lumberjack
Bats Zap Knight Electro Wizard
Mega Knight
Zap Bats Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Inferno Dragon Lumberjack Bats Zap Knight Electro Wizard Mega Knight
Lumberjack Mega Knight Bats Knight Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bats Knight Electro Wizard Mega Knight
Lumberjack Mega Knight
Bats Zap Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Inferno Dragon Zap
Zap Electro Wizard Mega Knight
Inferno Dragon Lumberjack
Knight Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Zap Knight Lumberjack Mega Knight
Inferno Dragon Bats Zap Electro Wizard
Lumberjack Mega Knight Bats Zap Knight Electro Wizard
Mega Knight Bats Zap Electro Wizard Lumberjack
Inferno Dragon Knight Electro Wizard Lumberjack Mega Knight
Zap Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Knight Electro Wizard Lumberjack
Mega Knight Bats Zap Knight Electro Wizard Lumberjack
Zap Bats Knight Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Mega Knight Bats Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Knight Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap Knight Electro Wizard
Lumberjack Mega Knight Bats Zap Knight Electro Wizard
Knight Inferno Dragon Lumberjack Mega Knight
Bats Zap Electro Wizard
Bats Knight Electro Wizard Lumberjack
Mega Knight Knight Inferno Dragon Lumberjack
Zap Electro Wizard Mega Knight Bats Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Knight Lumberjack
Mega Knight Zap Electro Wizard
Mega Knight Knight Lumberjack
Mega Knight
Electro Wizard Bats Zap Knight Inferno Dragon Lumberjack
Bats Mega Knight Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Zap Mega Knight
Bats Zap
Zap
Zap
Bats Electro Wizard Lumberjack
Zap Knight Electro Wizard
Zap
Knight
Zap
Zap
Mega Knight
Bats
Zap Electro Wizard Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Zap Electro Wizard
Zap Mega Knight
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats
Zap Electro Wizard
Knight Electro Wizard Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: