My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Inferno Tower Sparky
Barbarian Barrel
Inferno Tower Wizard Electro Wizard Sparky
The Log
Sparky
Earthquake
Inferno Tower Elixir Collector
Arrows
Royal Delivery
Wizard P.E.K.K.A Electro Wizard Sparky
Fireball
Inferno Tower Wizard Elixir Collector Electro Wizard Sparky
Poison
Inferno Tower Wizard Elixir Collector Electro Wizard Sparky
Lightning
Inferno Tower Wizard Elixir Collector Electro Wizard Sparky
Rocket
Inferno Tower Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Elixir Collector Tornado P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Electro Wizard Inferno Tower Wizard Elixir Collector Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tornado Electro Wizard Inferno Tower

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Sparky
Inferno Tower
Wizard
Tornado P.E.K.K.A Sparky
Elixir Collector
Tornado
Zap Wizard P.E.K.K.A Sparky
P.E.K.K.A
Zap Tornado Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Sparky
Sparky
Zap Tornado Wizard Electro Wizard

Defense Synergies 5 10

Zap
Electro Wizard Inferno Tower Tornado P.E.K.K.A Sparky
Inferno Tower
Electro Wizard Zap Tornado
Wizard
Tornado P.E.K.K.A Electro Wizard
Elixir Collector
Tornado
Wizard P.E.K.K.A Sparky Zap Inferno Tower Electro Wizard Sparky
P.E.K.K.A
Tornado Zap Wizard Electro Wizard
Electro Wizard
Zap Inferno Tower Wizard Tornado P.E.K.K.A
Sparky
Tornado Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Electro Wizard Sparky
Inferno Tower P.E.K.K.A Sparky Zap Electro Wizard
Inferno Tower Tornado P.E.K.K.A Sparky Electro Wizard
Inferno Tower P.E.K.K.A Sparky Electro Wizard
Tornado P.E.K.K.A Sparky
Tornado Zap Electro Wizard
Inferno Tower Tornado Electro Wizard Zap Wizard
Zap Inferno Tower P.E.K.K.A Electro Wizard Sparky
Inferno Tower P.E.K.K.A Sparky Tornado
Tornado Inferno Tower Electro Wizard Sparky
Electro Wizard Zap Wizard Tornado
Inferno Tower Zap Wizard Tornado Electro Wizard
Inferno Tower P.E.K.K.A Sparky Zap Wizard Electro Wizard
Wizard Sparky Zap Tornado P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Sparky Electro Wizard
Inferno Tower Tornado Zap P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Inferno Tower Tornado P.E.K.K.A Electro Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Electro Wizard
P.E.K.K.A Sparky Inferno Tower Tornado Electro Wizard
Wizard P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Wizard
P.E.K.K.A Zap Inferno Tower Electro Wizard Sparky
P.E.K.K.A Zap Inferno Tower Tornado Electro Wizard Sparky
Inferno Tower P.E.K.K.A Sparky
Wizard Zap Tornado Electro Wizard
P.E.K.K.A Sparky Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Sparky
Zap P.E.K.K.A Electro Wizard Inferno Tower Tornado Sparky
Inferno Tower P.E.K.K.A Sparky
P.E.K.K.A Inferno Tower Sparky
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Inferno Tower Wizard Sparky
Wizard Sparky
Inferno Tower Electro Wizard Sparky Zap Tornado P.E.K.K.A
Zap Inferno Tower Wizard P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado Electro Wizard
Sparky
Sparky
Wizard Zap Sparky
Wizard Zap Tornado
Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado
Tornado Electro Wizard Sparky
Zap Wizard Tornado Electro Wizard Sparky
Zap Wizard Tornado
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Tornado Sparky
Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Sparky
Zap Wizard Tornado Electro Wizard Sparky
Zap Wizard Tornado Sparky
Zap Tornado Sparky
Zap Wizard Tornado Electro Wizard Sparky
Zap Electro Wizard Wizard
Sparky
Zap Wizard Sparky
Zap Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Sparky
Zap Electro Wizard
Zap Wizard Tornado Electro Wizard
Wizard Electro Wizard Sparky
Zap Wizard
Zap Tornado Sparky
P.E.K.K.A Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: