My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Witch Balloon Lumberjack
Zap
Inferno Tower Witch Balloon
Barbarian Barrel
Inferno Tower Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Baby Dragon Witch Balloon P.E.K.K.A Lumberjack
Fireball
Inferno Tower Baby Dragon Witch Balloon Lumberjack
Poison
Inferno Tower Witch Balloon
Lightning
Inferno Tower Baby Dragon Witch Balloon Lumberjack
Rocket
Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Baby Dragon Lumberjack Inferno Tower Witch Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Baby Dragon Lumberjack Inferno Tower

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Baby Dragon Witch Lumberjack
Inferno Tower
Rocket
Baby Dragon
Zap Witch Balloon P.E.K.K.A Lumberjack
Witch
Zap Baby Dragon P.E.K.K.A Lumberjack
Balloon
Zap Lumberjack Baby Dragon
P.E.K.K.A
Zap Baby Dragon Witch Lumberjack
Lumberjack
Balloon Zap Baby Dragon Witch P.E.K.K.A

Defense Synergies 0 11

Zap
Inferno Tower Baby Dragon Witch P.E.K.K.A Lumberjack
Inferno Tower
Zap Baby Dragon Lumberjack
Rocket
Baby Dragon
Zap Inferno Tower Witch P.E.K.K.A Lumberjack
Witch
Zap Baby Dragon Lumberjack
Balloon
P.E.K.K.A
Zap Baby Dragon
Lumberjack
Zap Inferno Tower Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Inferno Tower Baby Dragon
Inferno Tower P.E.K.K.A Lumberjack Zap Witch
Inferno Tower Rocket Witch P.E.K.K.A Lumberjack
Inferno Tower Witch P.E.K.K.A Lumberjack
Rocket P.E.K.K.A Lumberjack
Zap Baby Dragon Lumberjack
Inferno Tower Rocket Zap Baby Dragon Witch
Rocket Zap Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Lumberjack
Inferno Tower Lumberjack
Witch Zap Baby Dragon Lumberjack
Inferno Tower Zap Baby Dragon Witch
Inferno Tower P.E.K.K.A Lumberjack Zap Rocket Witch
Rocket Zap Baby Dragon Witch P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower Rocket Zap P.E.K.K.A Lumberjack
Inferno Tower Witch P.E.K.K.A Lumberjack
Zap Baby Dragon Witch Lumberjack
Zap Baby Dragon Witch Lumberjack
P.E.K.K.A Inferno Tower Lumberjack
Baby Dragon Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower Witch P.E.K.K.A
Zap Rocket Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Inferno Tower Rocket Witch
Rocket P.E.K.K.A Lumberjack Zap Inferno Tower
Inferno Tower P.E.K.K.A Witch Lumberjack
Rocket Zap Baby Dragon Witch
Rocket P.E.K.K.A Inferno Tower Witch Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Zap Rocket P.E.K.K.A Inferno Tower Baby Dragon Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Inferno Tower Witch Lumberjack
Rocket P.E.K.K.A Zap
Rocket P.E.K.K.A Inferno Tower Witch Lumberjack
Baby Dragon Witch
Inferno Tower Witch Zap Rocket Baby Dragon P.E.K.K.A Lumberjack
Zap Inferno Tower Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Zap Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Zap Baby Dragon
Zap Rocket Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Rocket Lumberjack
Rocket Zap
Zap Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Baby Dragon Witch
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Rocket Zap Baby Dragon Witch
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon
Zap Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Rocket Zap Baby Dragon
Zap Baby Dragon Witch
Zap Rocket Witch
Zap Rocket
Zap Rocket
P.E.K.K.A
Rocket
Zap Rocket Witch
Rocket Zap Baby Dragon Witch
Rocket Baby Dragon Lumberjack
Zap Baby Dragon
Rocket Zap
P.E.K.K.A
Zap Rocket Baby Dragon Witch
Zap Rocket Witch
Zap Rocket Baby Dragon Witch

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