My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Barbarians Inferno Tower
The Log
Archers Barbarians
Earthquake
Archers Barbarians Inferno Tower
Arrows
Archers
Royal Delivery
Archers Barbarians P.E.K.K.A
Fireball
Archers Barbarians Inferno Tower
Poison
Archers Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Barbarians Inferno Tower Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Arrows Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Archers Mega Knight
Archers
Zap Arrows P.E.K.K.A Mega Knight
Arrows
Zap P.E.K.K.A Archers Mega Knight
Barbarians
Inferno Tower
Rocket
P.E.K.K.A
Zap Arrows Archers
Mega Knight
Zap Archers Arrows

Defense Synergies 2 12

Zap
Mega Knight Archers Arrows Barbarians Inferno Tower P.E.K.K.A
Archers
Zap Inferno Tower P.E.K.K.A Mega Knight
Arrows
Mega Knight Zap Barbarians Inferno Tower P.E.K.K.A
Barbarians
Zap Arrows
Inferno Tower
Zap Archers Arrows Mega Knight
Rocket
P.E.K.K.A
Zap Archers Arrows
Mega Knight
Zap Arrows Archers Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Zap Mega Knight
Barbarians Inferno Tower Rocket P.E.K.K.A Mega Knight Archers
Barbarians Inferno Tower P.E.K.K.A Mega Knight
Arrows Barbarians Rocket P.E.K.K.A Mega Knight
Arrows Zap Archers Mega Knight
Inferno Tower Rocket Zap Archers Arrows
Rocket Zap Arrows Barbarians Inferno Tower P.E.K.K.A Mega Knight
Barbarians Inferno Tower P.E.K.K.A
Archers Barbarians Inferno Tower Mega Knight
Archers Barbarians Zap Arrows Mega Knight
Arrows Inferno Tower Zap Archers
Barbarians Inferno Tower P.E.K.K.A Mega Knight Zap Rocket
Rocket Mega Knight Zap Arrows Barbarians P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Mega Knight
Barbarians Inferno Tower Rocket Zap P.E.K.K.A Mega Knight
Barbarians Mega Knight Arrows Inferno Tower P.E.K.K.A
Arrows Mega Knight Zap Archers Barbarians
Zap Arrows Archers Barbarians Mega Knight
Barbarians P.E.K.K.A Inferno Tower
Mega Knight Archers Arrows Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Archers Inferno Tower P.E.K.K.A
Zap Archers Arrows Rocket Mega Knight
Barbarians P.E.K.K.A Mega Knight Zap Inferno Tower Rocket
Rocket P.E.K.K.A Mega Knight Zap Barbarians Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Mega Knight
Arrows Rocket Zap Archers
Rocket P.E.K.K.A Archers Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Mega Knight Barbarians
Zap Rocket P.E.K.K.A Mega Knight Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Inferno Tower
Rocket P.E.K.K.A Mega Knight Zap Arrows Barbarians
Barbarians Rocket P.E.K.K.A Mega Knight Inferno Tower
Archers Barbarians Mega Knight
Barbarians Inferno Tower Zap Archers Rocket P.E.K.K.A
Arrows Mega Knight Zap Archers Barbarians Inferno Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap
Rocket Arrows
Arrows Barbarians Rocket
Rocket Zap Arrows Mega Knight
Arrows Zap Rocket
Archers Arrows
Arrows Zap
Arrows Zap
Rocket
Rocket Zap Arrows
Zap Archers Arrows Rocket
Rocket
Arrows Rocket
Zap Arrows
Rocket Zap Arrows
Arrows Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Zap Archers Arrows Mega Knight
Rocket Zap Arrows Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Zap Arrows Barbarians
Zap Arrows Mega Knight
Arrows Zap
Zap Arrows Mega Knight
Rocket Zap Arrows
Zap Archers Arrows
Zap Rocket
Zap Arrows Rocket Mega Knight
Zap Rocket Arrows
P.E.K.K.A Mega Knight
Rocket Arrows
Zap Archers Barbarians Rocket
Rocket Zap Archers Arrows
Arrows
Rocket Mega Knight
Arrows Zap
Rocket Zap Arrows
P.E.K.K.A Mega Knight
Zap Rocket
Zap Rocket
Zap Rocket Mega Knight

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