My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Goblin Hut Baby Dragon Inferno Dragon
Zap
Goblin Hut Inferno Dragon
Barbarian Barrel
Elite Barbarians Goblin Hut Ice Wizard Electro Wizard
The Log
Elite Barbarians Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Goblin Hut Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Goblin Hut Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Poison
Goblin Hut Ice Wizard Electro Wizard
Lightning
Elite Barbarians Goblin Hut Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Baby Dragon Poison Electro Wizard Inferno Dragon Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Baby Dragon Poison

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Goblin Hut Baby Dragon Poison Ice Wizard
Elite Barbarians
Zap
Goblin Hut
Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Goblin Hut Poison Ice Wizard Electro Wizard Inferno Dragon
Poison
Zap Baby Dragon
Ice Wizard
Zap Goblin Hut Baby Dragon
Electro Wizard
Zap Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 14

Zap
Electro Wizard Elite Barbarians Goblin Hut Baby Dragon Poison Ice Wizard Inferno Dragon
Elite Barbarians
Zap
Goblin Hut
Zap Baby Dragon Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard Zap Goblin Hut Inferno Dragon
Poison
Zap Ice Wizard Electro Wizard
Ice Wizard
Baby Dragon Zap Goblin Hut Poison Inferno Dragon
Electro Wizard
Zap Goblin Hut Poison Inferno Dragon
Inferno Dragon
Zap Baby Dragon Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Baby Dragon Electro Wizard
Elite Barbarians Inferno Dragon Zap Goblin Hut Ice Wizard Electro Wizard
Goblin Hut Elite Barbarians Ice Wizard Electro Wizard Inferno Dragon
Elite Barbarians Goblin Hut Inferno Dragon Ice Wizard Electro Wizard
Elite Barbarians Poison
Zap Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Inferno Dragon Zap Goblin Hut Baby Dragon Poison Ice Wizard
Zap Baby Dragon Poison Electro Wizard
Inferno Dragon Elite Barbarians Goblin Hut Ice Wizard
Elite Barbarians Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Zap Goblin Hut Baby Dragon
Inferno Dragon Zap Goblin Hut Baby Dragon Poison Ice Wizard Electro Wizard
Goblin Hut Zap Elite Barbarians Ice Wizard Electro Wizard
Zap Goblin Hut Baby Dragon Poison Electro Wizard
Elite Barbarians Inferno Dragon Goblin Hut Electro Wizard
Zap Elite Barbarians Goblin Hut Electro Wizard Inferno Dragon
Elite Barbarians Goblin Hut Poison Electro Wizard
Zap Elite Barbarians Goblin Hut Baby Dragon Ice Wizard Electro Wizard
Zap Baby Dragon Poison Goblin Hut Ice Wizard Electro Wizard Inferno Dragon
Elite Barbarians Goblin Hut Electro Wizard Inferno Dragon
Elite Barbarians Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Goblin Hut Electro Wizard
Poison Electro Wizard Zap Elite Barbarians Baby Dragon Inferno Dragon
Zap Elite Barbarians Goblin Hut Electro Wizard
Zap Elite Barbarians Electro Wizard
Elite Barbarians Goblin Hut Inferno Dragon
Poison Zap Goblin Hut Baby Dragon Ice Wizard Electro Wizard
Elite Barbarians Goblin Hut Ice Wizard Electro Wizard
Elite Barbarians Inferno Dragon
Zap Electro Wizard Elite Barbarians Goblin Hut Baby Dragon Poison Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Elite Barbarians Goblin Hut
Zap Elite Barbarians Poison Electro Wizard
Elite Barbarians
Baby Dragon
Elite Barbarians Goblin Hut Electro Wizard Zap Baby Dragon Poison Inferno Dragon
Poison Zap Elite Barbarians Goblin Hut Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Baby Dragon Ice Wizard Electro Wizard
Goblin Hut Baby Dragon Poison
Poison
Poison Zap Baby Dragon
Poison Zap Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Zap Baby Dragon Ice Wizard
Poison Zap
Elite Barbarians Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap Baby Dragon
Poison Elite Barbarians Goblin Hut Baby Dragon
Baby Dragon Poison
Zap Elite Barbarians Goblin Hut Baby Dragon Poison
Zap Goblin Hut Baby Dragon Poison
Goblin Hut Baby Dragon Poison
Poison
Zap Baby Dragon Poison Electro Wizard
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Poison Baby Dragon Ice Wizard
Inferno Dragon
Poison Zap Baby Dragon Ice Wizard Electro Wizard
Zap Baby Dragon Poison
Poison Zap Baby Dragon
Elite Barbarians Poison Zap Baby Dragon Ice Wizard Electro Wizard
Zap Electro Wizard Goblin Hut Poison
Elite Barbarians
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Goblin Hut
Poison Zap Baby Dragon Ice Wizard Electro Wizard
Poison Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Zap Poison
Elite Barbarians
Zap Elite Barbarians Baby Dragon Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Baby Dragon Electro Wizard

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