My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Fire Spirit Dart Goblin Hog Rider
Zap
Fire Spirit Dart Goblin Prince
Barbarian Barrel
Fire Spirit Dart Goblin Executioner Ice Wizard
The Log
Fire Spirit Dart Goblin Hog Rider Prince
Earthquake
Hog Rider
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Dart Goblin Hog Rider Prince Executioner Ice Wizard
Fireball
Dart Goblin Hog Rider Executioner Ice Wizard
Poison
Dart Goblin Executioner Ice Wizard
Lightning
Prince Executioner Ice Wizard
Rocket
Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Dart Goblin Ice Wizard Hog Rider Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Dart Goblin

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Prince
Zap
Hog Rider Prince Fire Spirit Dart Goblin Executioner The Log Ice Wizard
Dart Goblin
Zap Hog Rider Prince The Log
Hog Rider
Fire Spirit Zap The Log Dart Goblin Prince Executioner
Prince
Zap Fire Spirit Dart Goblin Hog Rider The Log Ice Wizard
Executioner
Zap Hog Rider The Log
The Log
Hog Rider Zap Dart Goblin Prince Executioner
Ice Wizard
Zap Prince

Defense Synergies 1 14

Fire Spirit
Zap The Log
Zap
Fire Spirit Dart Goblin Prince Executioner The Log Ice Wizard
Dart Goblin
Zap Prince The Log Ice Wizard
Hog Rider
Prince
The Log Zap Dart Goblin Executioner Ice Wizard
Executioner
Zap Prince The Log
The Log
Prince Fire Spirit Zap Dart Goblin Executioner Ice Wizard
Ice Wizard
Zap Dart Goblin Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Executioner The Log
Zap Dart Goblin Prince Executioner The Log Ice Wizard
Prince Fire Spirit Dart Goblin Executioner Ice Wizard
Prince Dart Goblin Ice Wizard
Prince The Log
The Log Fire Spirit Zap Dart Goblin Executioner Ice Wizard
Dart Goblin Fire Spirit Zap Executioner Ice Wizard
Zap Dart Goblin The Log
Prince Ice Wizard
Fire Spirit Dart Goblin Prince Ice Wizard
Dart Goblin Executioner Ice Wizard Zap The Log
Executioner Zap Dart Goblin Ice Wizard
Prince Fire Spirit Zap The Log Ice Wizard
Fire Spirit Executioner Zap Dart Goblin Prince The Log
Prince
Zap Prince The Log
Prince Executioner
Fire Spirit Zap Dart Goblin Prince Executioner The Log Ice Wizard
Zap Executioner The Log Fire Spirit Dart Goblin Ice Wizard
Dart Goblin Prince
Fire Spirit Dart Goblin Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Zap Prince Executioner The Log
Zap Prince The Log
Prince Zap The Log
Prince Executioner
Fire Spirit Executioner Zap Dart Goblin Ice Wizard
Prince Dart Goblin Ice Wizard
Prince
Zap Prince The Log
Dart Goblin
Dart Goblin Prince
Zap Prince The Log
Prince Executioner
Dart Goblin Executioner
Zap Dart Goblin Prince Executioner The Log
Executioner Zap Dart Goblin The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin Executioner The Log Ice Wizard
Dart Goblin The Log
Dart Goblin Prince The Log
Executioner Fire Spirit Zap The Log
Executioner Fire Spirit Zap Dart Goblin Ice Wizard
Fire Spirit Dart Goblin Executioner The Log
The Log Fire Spirit Zap Dart Goblin Executioner Ice Wizard
The Log Zap Dart Goblin
Fire Spirit Prince
Zap Dart Goblin Prince The Log
Fire Spirit Zap Dart Goblin Executioner
Fire Spirit Dart Goblin Executioner The Log
Dart Goblin
Zap Dart Goblin Prince The Log
Zap Dart Goblin Executioner The Log
Dart Goblin Executioner The Log
Fire Spirit Zap Dart Goblin Prince Executioner The Log
Fire Spirit Zap Dart Goblin The Log
Prince The Log
Prince The Log
Zap The Log
Zap The Log Fire Spirit Executioner Ice Wizard
The Log Zap Dart Goblin Executioner Ice Wizard
Zap Prince The Log
Zap Dart Goblin The Log
Fire Spirit Zap Dart Goblin Executioner Ice Wizard
Zap Dart Goblin
Zap Dart Goblin The Log
Zap
Prince
The Log
Zap Fire Spirit Dart Goblin Prince
Fire Spirit Zap Dart Goblin Executioner Ice Wizard
The Log
Dart Goblin Prince Executioner
The Log Zap Dart Goblin Executioner
Zap
Dart Goblin Prince Executioner
Zap Dart Goblin The Log
Zap Dart Goblin Executioner
Zap Dart Goblin Prince Executioner The Log

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