My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Goblins Hog Rider
Zap
Fire Spirit Goblins Inferno Tower
Barbarian Barrel
Fire Spirit Goblins Inferno Tower Ice Wizard
The Log
Fire Spirit Goblins Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Hog Rider Ice Wizard
Fireball
Hog Rider Inferno Tower Ice Wizard
Poison
Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Ice Wizard Fireball Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Ice Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Goblins Ice Wizard Mega Knight
Fireball
Zap Hog Rider Mega Knight
Hog Rider
Fire Spirit Goblins Zap Fireball Mega Knight
Inferno Tower
Ice Wizard
Zap
Mega Knight
Zap Fireball Hog Rider

Defense Synergies 2 13

Fire Spirit
Zap Inferno Tower
Goblins
Zap Inferno Tower Ice Wizard
Zap
Fireball Mega Knight Fire Spirit Goblins Inferno Tower Ice Wizard
Fireball
Zap Inferno Tower Ice Wizard Mega Knight
Hog Rider
Inferno Tower
Fire Spirit Goblins Zap Fireball Ice Wizard Mega Knight
Ice Wizard
Goblins Zap Fireball Inferno Tower Mega Knight
Mega Knight
Zap Fireball Inferno Tower Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Inferno Tower Goblins Zap Ice Wizard Mega Knight
Inferno Tower Mega Knight Fire Spirit Goblins Ice Wizard
Inferno Tower Goblins Ice Wizard Mega Knight
Fireball Mega Knight
Fireball Fire Spirit Goblins Zap Ice Wizard Mega Knight
Inferno Tower Fire Spirit Zap Fireball Ice Wizard
Zap Fireball Inferno Tower Mega Knight
Inferno Tower Goblins Ice Wizard
Fire Spirit Goblins Inferno Tower Ice Wizard Mega Knight
Goblins Ice Wizard Zap Fireball Mega Knight
Inferno Tower Zap Fireball Ice Wizard
Inferno Tower Mega Knight Fire Spirit Zap Fireball Ice Wizard
Fire Spirit Fireball Mega Knight Goblins Zap
Inferno Tower Mega Knight
Inferno Tower Zap Fireball Mega Knight
Mega Knight Goblins Fireball Inferno Tower
Fire Spirit Fireball Mega Knight Goblins Zap Ice Wizard
Zap Fire Spirit Fireball Ice Wizard Mega Knight
Inferno Tower
Mega Knight Fire Spirit Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Fireball Inferno Tower
Fireball Zap Mega Knight
Mega Knight Goblins Zap Inferno Tower
Mega Knight Zap Fireball Inferno Tower
Inferno Tower Mega Knight
Fire Spirit Fireball Zap Ice Wizard
Goblins Fireball Inferno Tower Ice Wizard
Inferno Tower Mega Knight
Zap Mega Knight Goblins Fireball Inferno Tower
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Zap Fireball
Mega Knight Fireball Inferno Tower
Fireball Mega Knight
Inferno Tower Goblins Zap Fireball
Mega Knight Zap Fireball Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Fireball Fire Spirit Zap Mega Knight
Fireball Fire Spirit Zap Ice Wizard
Fire Spirit
Fireball Fire Spirit Zap Ice Wizard
Fireball Zap
Fire Spirit Goblins Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Fire Spirit Zap Fireball Mega Knight
Fire Spirit Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fire Spirit Fireball Ice Wizard Mega Knight
Fireball Zap Ice Wizard
Fireball Zap Mega Knight
Fireball Zap
Fire Spirit Zap Fireball Ice Wizard
Zap Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Ice Wizard
Fireball
Fireball Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Mega Knight

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