My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Giant Sparky
Giant Snowball
Archers Minions Goblin Gang
Zap
Archers Minions Goblin Gang Sparky
Barbarian Barrel
Archers Goblin Gang Ice Wizard Sparky
The Log
Archers Goblin Gang Sparky
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Ice Wizard Sparky
Fireball
Archers Minions Goblin Gang Ice Wizard Sparky
Poison
Archers Minions Goblin Gang Ice Wizard Sparky
Lightning
Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Goblin Gang Ice Wizard Fireball Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Sparky Archers Minions Ice Wizard
Archers
Zap Giant
Minions
Giant Zap Sparky
Goblin Gang
Giant Sparky
Fireball
Zap Giant Sparky
Giant
Zap Minions Sparky Archers Goblin Gang Fireball Ice Wizard
Ice Wizard
Zap Giant
Sparky
Zap Giant Minions Goblin Gang Fireball

Defense Synergies 1 12

Zap
Fireball Archers Minions Goblin Gang Ice Wizard Sparky
Archers
Zap Minions Goblin Gang Ice Wizard
Minions
Zap Archers Ice Wizard
Goblin Gang
Zap Archers Ice Wizard Sparky
Fireball
Zap Ice Wizard
Giant
Ice Wizard
Zap Archers Minions Goblin Gang Fireball
Sparky
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Sparky
Sparky Zap Minions Goblin Gang Ice Wizard
Goblin Gang Sparky Archers Minions Ice Wizard
Sparky Minions Goblin Gang Ice Wizard
Fireball Sparky
Goblin Gang Fireball Zap Archers Minions Ice Wizard
Minions Zap Archers Goblin Gang Fireball Ice Wizard
Zap Fireball Sparky
Sparky Minions Goblin Gang Ice Wizard
Goblin Gang Archers Ice Wizard Sparky
Archers Minions Goblin Gang Ice Wizard Zap Fireball
Minions Zap Archers Goblin Gang Fireball Ice Wizard
Sparky Zap Minions Goblin Gang Fireball Ice Wizard
Fireball Sparky Zap Minions Goblin Gang
Sparky Goblin Gang
Zap Goblin Gang Fireball Sparky
Sparky Minions Goblin Gang Fireball
Fireball Zap Archers Minions Goblin Gang Ice Wizard
Zap Archers Minions Fireball Ice Wizard
Sparky
Goblin Gang Archers Minions Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Fireball Sparky
Fireball Zap Archers Goblin Gang
Goblin Gang Zap Minions Sparky
Goblin Gang Zap Fireball Sparky
Goblin Gang Sparky
Fireball Zap Archers Minions Goblin Gang Ice Wizard
Goblin Gang Sparky Archers Minions Fireball Ice Wizard
Sparky
Zap Minions Fireball Sparky
Goblin Gang Sparky
Minions Sparky
Zap Fireball
Goblin Gang Fireball Sparky
Archers Fireball Sparky
Goblin Gang Sparky Zap Archers Minions Fireball
Minions Zap Archers Fireball Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Ice Wizard
Fireball Sparky
Fireball Sparky
Fireball Zap Sparky
Fireball Zap Minions Ice Wizard
Archers Sparky
Fireball Zap Ice Wizard
Fireball Zap
Minions Goblin Gang Fireball Sparky
Zap Fireball Sparky
Fireball Zap Archers
Fireball Sparky
Minions Fireball
Zap Fireball Sparky
Zap Fireball Sparky
Fireball Sparky
Fireball Sparky
Minions Sparky
Zap Archers Fireball Sparky
Zap Fireball
Minions Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Ice Wizard Sparky
Fireball Zap Ice Wizard Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Zap Archers Fireball Ice Wizard Sparky
Zap Minions Fireball
Fireball Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Archers Minions Goblin Gang Fireball
Fireball Zap Archers Ice Wizard
Fireball
Fireball Goblin Gang Sparky
Zap Fireball
Zap Fireball Sparky
Sparky
Zap Minions Goblin Gang Fireball Sparky
Zap Fireball
Zap Fireball Sparky

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