My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Witch Prince Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Night Witch
Giant Snowball
Battle Ram Witch Lumberjack Night Witch
Zap
Battle Ram Witch Prince Night Witch
Barbarian Barrel
Ice Spirit Battle Ram Witch Lumberjack Night Witch
The Log
Ice Spirit Battle Ram Witch Prince Lumberjack
Earthquake
Witch
Arrows
Ice Spirit Witch Night Witch
Royal Delivery
Ice Spirit Battle Ram Witch Prince Lumberjack Night Witch
Fireball
Battle Ram Witch Lumberjack Night Witch
Poison
Witch Night Witch
Lightning
Battle Ram Witch Prince Lumberjack Night Witch
Rocket
Witch Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Fireball Battle Ram Lumberjack Night Witch Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Zap Fireball Battle Ram

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram Witch Prince Lumberjack Night Witch
Zap
Ice Spirit Fireball Battle Ram Prince Witch Lumberjack Night Witch
Fireball
Zap Battle Ram
Battle Ram
Ice Spirit Zap Fireball Witch Lumberjack
Witch
Ice Spirit Zap Battle Ram Prince Lumberjack
Prince
Zap Ice Spirit Witch Lumberjack
Lumberjack
Ice Spirit Zap Battle Ram Witch Prince Night Witch
Night Witch
Ice Spirit Zap Lumberjack

Defense Synergies 2 12

Ice Spirit
Zap Fireball Witch Prince Lumberjack Night Witch
Zap
Ice Spirit Fireball Witch Prince Lumberjack Night Witch
Fireball
Zap Ice Spirit Lumberjack
Battle Ram
Witch
Ice Spirit Zap Prince Lumberjack
Prince
Ice Spirit Zap Witch
Lumberjack
Ice Spirit Zap Fireball Witch
Night Witch
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Lumberjack Ice Spirit Zap Witch Prince Night Witch
Witch Prince Lumberjack Night Witch
Witch Prince Lumberjack Night Witch
Fireball Prince Lumberjack
Fireball Zap Lumberjack Night Witch
Ice Spirit Zap Fireball Witch Night Witch
Zap Fireball
Witch Prince Lumberjack Night Witch
Ice Spirit Prince Lumberjack Night Witch
Witch Zap Fireball Lumberjack Night Witch
Zap Fireball Witch Night Witch
Prince Lumberjack Night Witch Ice Spirit Zap Fireball Witch
Fireball Ice Spirit Zap Witch Prince Lumberjack Night Witch
Prince Lumberjack
Ice Spirit Zap Fireball Prince Lumberjack
Fireball Witch Prince Lumberjack Night Witch
Ice Spirit Fireball Zap Witch Prince Lumberjack Night Witch
Zap Witch Ice Spirit Fireball Lumberjack
Prince Lumberjack
Fireball Witch Prince Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Witch Prince
Fireball Zap Prince Lumberjack
Lumberjack Ice Spirit Zap Witch Prince
Prince Lumberjack Zap Fireball Night Witch
Witch Prince Lumberjack Night Witch
Fireball Ice Spirit Zap Witch
Prince Fireball Witch Lumberjack Night Witch
Prince Lumberjack
Zap Ice Spirit Fireball Witch Prince
Witch
Witch Prince Lumberjack
Zap Fireball Prince
Prince Fireball Witch Lumberjack Night Witch
Fireball Witch
Witch Ice Spirit Zap Fireball Prince Lumberjack Night Witch
Zap Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Fireball Zap
Fireball Ice Spirit Zap Witch
Witch
Fireball Ice Spirit Zap
Fireball Zap
Fireball Prince Lumberjack Night Witch
Zap Fireball Prince
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Witch
Fireball
Fireball
Night Witch
Zap Fireball Prince
Zap Fireball Witch
Fireball Prince Night Witch
Fireball
Prince
Zap Fireball
Zap Ice Spirit Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch Prince
Fireball Zap
Zap Fireball Witch Night Witch
Zap Ice Spirit Fireball Witch
Fireball Night Witch
Zap Fireball Night Witch
Zap Ice Spirit Fireball
Prince
Fireball
Zap Ice Spirit Fireball Witch Prince Night Witch
Fireball Zap Witch
Fireball
Fireball Prince Lumberjack
Zap Fireball
Zap Fireball
Prince
Zap Ice Spirit Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Prince

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