My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Princess
Zap
Princess Bandit
Barbarian Barrel
Wizard Princess Bandit Electro Wizard
The Log
Princess Bandit
Earthquake
Arrows
Princess
Royal Delivery
Wizard Princess Bandit Electro Wizard
Fireball
Wizard Princess Bandit Electro Wizard
Poison
Wizard Princess Electro Wizard
Lightning
Ice Golem Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Wizard Rocket The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Princess Bandit Electro Wizard Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ice Golem The Log Princess Bandit
Ice Golem
Zap Electro Wizard
Wizard
Bandit
Rocket
The Log
Zap Princess Bandit
Princess
Zap The Log
Bandit
Zap Wizard The Log Electro Wizard
Electro Wizard
Zap Ice Golem Bandit

Defense Synergies 1 18

Zap
Electro Wizard Ice Golem The Log Princess Bandit
Ice Golem
Zap Wizard The Log Princess Bandit Electro Wizard
Wizard
Ice Golem The Log Bandit Electro Wizard
Rocket
The Log
The Log
Zap Ice Golem Wizard Rocket Princess Bandit Electro Wizard
Princess
Zap Ice Golem The Log Bandit
Bandit
Zap Ice Golem Wizard The Log Princess Electro Wizard
Electro Wizard
Zap Ice Golem Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Ice Golem Wizard The Log Electro Wizard
Zap The Log Bandit Electro Wizard
Rocket Bandit Electro Wizard
Bandit Electro Wizard
Rocket The Log Princess
The Log Zap Bandit Electro Wizard
Rocket Electro Wizard Zap Wizard Princess
Rocket Zap Ice Golem The Log Bandit Electro Wizard
Princess
Ice Golem Bandit Electro Wizard
Electro Wizard Zap Ice Golem Wizard The Log Princess Bandit
Zap Wizard Princess Electro Wizard
Zap Wizard Rocket The Log Bandit Electro Wizard
Wizard Rocket Zap The Log Princess Electro Wizard
Bandit Electro Wizard
Rocket Zap The Log Bandit Electro Wizard
Wizard Electro Wizard
Zap Wizard The Log Bandit Electro Wizard
Zap Wizard The Log Ice Golem Princess Bandit Electro Wizard
Electro Wizard
Wizard The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Bandit Electro Wizard
Bandit Electro Wizard Zap Ice Golem Wizard Rocket The Log
Bandit Zap Ice Golem Rocket The Log Electro Wizard
Rocket Zap Ice Golem The Log Bandit Electro Wizard
Bandit
Wizard Rocket Zap Ice Golem Princess Electro Wizard
Rocket Ice Golem Bandit Electro Wizard
Zap Rocket Electro Wizard Ice Golem The Log Bandit
Rocket Zap The Log Electro Wizard
Rocket Ice Golem Wizard Bandit
Wizard Princess
Electro Wizard Zap Ice Golem Rocket The Log
Zap Ice Golem Wizard The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem Rocket The Log Bandit
Zap The Log Princess Bandit Electro Wizard
Rocket The Log Bandit
Ice Golem Rocket The Log
Wizard Rocket Zap The Log
Wizard Zap Ice Golem Rocket Princess
Wizard The Log Princess
The Log Zap Ice Golem Wizard Princess
The Log Zap Wizard Bandit
Rocket Electro Wizard
Rocket Zap Wizard The Log Princess Bandit Electro Wizard
Zap Wizard Rocket Princess
Rocket Ice Golem The Log Princess Bandit
Rocket Princess Bandit
Princess Zap Ice Golem The Log
Rocket Zap Wizard The Log Princess Bandit
Wizard Rocket The Log Princess Bandit
Rocket
Rocket
Rocket Zap Wizard The Log Princess Bandit Electro Wizard
Rocket Zap Wizard The Log Princess
Rocket The Log
Rocket Wizard Princess
Rocket The Log
Rocket Zap The Log
Zap Ice Golem The Log Wizard Princess
The Log Zap Wizard Princess Bandit Electro Wizard
Zap Wizard The Log Princess Bandit
Rocket Zap The Log Bandit
Zap Ice Golem Wizard Princess Electro Wizard
Zap Rocket Electro Wizard Wizard
Zap Wizard Rocket The Log Bandit
Zap Rocket Princess Electro Wizard
Rocket Wizard The Log Princess
Zap Electro Wizard Rocket Princess Bandit
Rocket Zap Wizard Princess Electro Wizard
The Log
Wizard Rocket Princess Electro Wizard
The Log Zap Ice Golem Wizard Princess
Rocket Zap
Zap Rocket The Log Princess Electro Wizard
Zap Rocket Princess Electro Wizard
Zap Rocket The Log Princess Bandit Electro Wizard

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