My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Mega Minion Guards Lumberjack Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Guards Lumberjack Night Witch
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Mega Minion Guards Lumberjack Night Witch
Fireball
Mega Minion Lumberjack Night Witch
Poison
Mega Minion Guards Night Witch
Lightning
Ice Golem Mega Minion Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Guards Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Mega Minion Guards Fireball Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Mega Minion Guards

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Ice Golem Guards Golem Lumberjack Night Witch
Ice Golem
Mega Minion Lumberjack Zap
Mega Minion
Zap Ice Golem Golem Fireball
Fireball
Zap Golem Mega Minion
Guards
Zap Lumberjack
Golem
Mega Minion Fireball Night Witch Zap Lumberjack
Lumberjack
Ice Golem Zap Guards Golem Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 4 12

Zap
Mega Minion Fireball Ice Golem Guards Lumberjack Night Witch
Ice Golem
Mega Minion Night Witch Zap Fireball Guards Lumberjack
Mega Minion
Zap Ice Golem Guards Lumberjack Night Witch
Fireball
Zap Ice Golem Lumberjack
Guards
Zap Ice Golem Mega Minion Lumberjack
Golem
Lumberjack
Zap Ice Golem Mega Minion Fireball Guards
Night Witch
Ice Golem Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Fireball
Lumberjack Zap Mega Minion Night Witch
Lumberjack Mega Minion Night Witch
Lumberjack Night Witch Mega Minion Guards
Fireball Lumberjack
Fireball Zap Mega Minion Guards Lumberjack Night Witch
Mega Minion Zap Fireball Night Witch
Zap Ice Golem Fireball
Lumberjack Night Witch
Guards Ice Golem Lumberjack Night Witch
Guards Zap Ice Golem Mega Minion Fireball Lumberjack Night Witch
Mega Minion Zap Fireball Night Witch
Lumberjack Night Witch Zap Fireball Guards
Fireball Zap Mega Minion Guards Lumberjack Night Witch
Lumberjack
Zap Fireball Lumberjack
Fireball Lumberjack Night Witch
Fireball Zap Mega Minion Guards Lumberjack Night Witch
Zap Ice Golem Mega Minion Fireball Guards Lumberjack
Lumberjack
Fireball Guards Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Ice Golem Fireball
Fireball Zap Ice Golem Mega Minion Lumberjack
Guards Lumberjack Zap Ice Golem
Guards Lumberjack Zap Ice Golem Fireball Night Witch
Guards Lumberjack Night Witch
Fireball Zap Ice Golem
Guards Ice Golem Mega Minion Fireball Lumberjack Night Witch
Lumberjack
Zap Ice Golem Mega Minion Fireball
Mega Minion Guards
Mega Minion Guards Lumberjack
Zap Fireball Guards
Ice Golem Fireball Guards Lumberjack Night Witch
Fireball
Guards Zap Ice Golem Mega Minion Fireball Lumberjack Night Witch
Zap Ice Golem Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Guards
Fireball Zap
Fireball
Ice Golem Fireball Guards
Fireball Zap
Fireball Zap Ice Golem Mega Minion
Fireball Zap Ice Golem
Fireball Zap
Fireball Guards Lumberjack Night Witch
Zap Fireball
Fireball Zap
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Night Witch
Zap Mega Minion Fireball
Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Ice Golem Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Zap Ice Golem Fireball Night Witch
Zap Mega Minion Fireball Guards
Mega Minion Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Fireball Guards Night Witch
Fireball Zap Mega Minion
Fireball
Fireball Mega Minion Lumberjack
Zap Ice Golem Fireball
Zap Fireball
Mega Minion
Zap Fireball Guards
Zap Fireball
Zap Fireball

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