My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Elixir Collector Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army Lumberjack
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Knight Battle Ram Skeleton Army Hunter Lumberjack
The Log
Battle Ram Skeleton Army Hunter Lumberjack
Earthquake
Elixir Collector Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Battle Ram Skeleton Army Hunter Lumberjack
Fireball
Battle Ram Elixir Collector Skeleton Army Hunter Lumberjack
Poison
Elixir Collector Skeleton Army Hunter
Lightning
Knight Battle Ram Elixir Collector Hunter Lumberjack
Rocket
Elixir Collector Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Elixir Collector Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Tornado Battle Ram Hunter Lumberjack Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Army Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado Knight Hunter Lumberjack
Knight
Battle Ram Zap Hunter Lumberjack
Battle Ram
Zap Knight Tornado Hunter Lumberjack
Elixir Collector
Skeleton Army
Tornado
Zap Battle Ram Hunter
Hunter
Zap Knight Battle Ram Tornado Lumberjack
Lumberjack
Zap Knight Battle Ram Hunter

Defense Synergies 1 11

Zap
Knight Skeleton Army Tornado Hunter Lumberjack
Knight
Hunter Zap Skeleton Army Tornado Lumberjack
Battle Ram
Elixir Collector
Skeleton Army
Zap Knight Lumberjack
Tornado
Zap Knight Hunter
Hunter
Knight Zap Tornado Lumberjack
Lumberjack
Zap Knight Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Skeleton Army Hunter Lumberjack Zap Knight
Skeleton Army Tornado Hunter Lumberjack Knight
Skeleton Army Hunter Lumberjack Knight
Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Zap Hunter Lumberjack
Tornado Hunter Zap
Zap
Hunter Skeleton Army Tornado Lumberjack
Knight Skeleton Army Tornado Hunter Lumberjack
Skeleton Army Zap Knight Tornado Hunter Lumberjack
Hunter Zap Tornado
Skeleton Army Hunter Lumberjack Zap Knight
Skeleton Army Zap Tornado Hunter Lumberjack
Skeleton Army Knight Hunter Lumberjack
Skeleton Army Tornado Zap Hunter Lumberjack
Knight Skeleton Army Tornado Hunter Lumberjack
Zap Knight Skeleton Army Tornado Hunter Lumberjack
Zap Tornado Hunter Knight Lumberjack
Tornado Hunter Lumberjack
Skeleton Army Knight Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Zap
Zap Knight Hunter Lumberjack
Skeleton Army Lumberjack Zap Knight Hunter
Skeleton Army Hunter Lumberjack Zap Knight Tornado
Knight Skeleton Army Hunter Lumberjack
Zap Tornado Hunter
Skeleton Army Knight Hunter Lumberjack
Knight Skeleton Army Hunter Lumberjack
Zap Knight Skeleton Army Tornado
Skeleton Army
Knight Hunter Lumberjack
Skeleton Army Zap Tornado
Skeleton Army Knight Hunter Lumberjack
Skeleton Army
Skeleton Army Zap Knight Tornado Hunter Lumberjack
Zap Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado
Knight
Zap
Zap Tornado Hunter
Tornado
Zap Tornado Hunter
Zap Tornado
Tornado Lumberjack
Zap Knight Tornado
Zap Tornado
Knight Hunter
Zap
Zap Hunter
Tornado
Zap Hunter
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Hunter
Zap Tornado Hunter
Zap Tornado
Zap Tornado
Zap Tornado Hunter
Zap
Zap Hunter
Zap
Zap Skeleton Army
Zap Tornado Hunter
Knight Hunter Lumberjack
Zap
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado

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