My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Goblin Barrel
Giant Snowball
Minion Horde Musketeer Goblin Barrel
Zap
Minion Horde Goblin Barrel
Barbarian Barrel
Elite Barbarians Musketeer Goblin Barrel Electro Wizard
The Log
Elite Barbarians Musketeer Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Elite Barbarians Musketeer Goblin Barrel Electro Wizard
Fireball
Minion Horde Elite Barbarians Musketeer Goblin Barrel Electro Wizard
Poison
Minion Horde Musketeer Electro Wizard
Lightning
Elite Barbarians Musketeer Electro Wizard
Rocket
Minion Horde Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Fireball Musketeer Electro Wizard Minion Horde Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Fireball Musketeer

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Electro Wizard Minion Horde Musketeer
Minion Horde
Zap Giant
Elite Barbarians
Zap Fireball
Fireball
Zap Elite Barbarians Giant Electro Wizard
Musketeer
Giant Zap
Giant
Zap Musketeer Goblin Barrel Minion Horde Fireball Electro Wizard
Goblin Barrel
Giant
Electro Wizard
Zap Fireball Giant

Defense Synergies 2 6

Zap
Fireball Electro Wizard Minion Horde Elite Barbarians Musketeer
Minion Horde
Zap
Elite Barbarians
Zap
Fireball
Zap Musketeer Electro Wizard
Musketeer
Zap Fireball Electro Wizard
Giant
Goblin Barrel
Electro Wizard
Zap Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Musketeer Electro Wizard
Minion Horde Elite Barbarians Zap Musketeer Electro Wizard
Minion Horde Elite Barbarians Musketeer Electro Wizard
Minion Horde Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Fireball
Fireball Zap Musketeer Electro Wizard
Minion Horde Musketeer Electro Wizard Zap Fireball
Zap Fireball Musketeer Electro Wizard
Minion Horde Elite Barbarians Musketeer
Elite Barbarians Minion Horde Musketeer Electro Wizard
Minion Horde Electro Wizard Zap Fireball Musketeer
Minion Horde Musketeer Zap Fireball Electro Wizard
Minion Horde Zap Elite Barbarians Fireball Musketeer Electro Wizard
Fireball Zap Minion Horde Electro Wizard
Elite Barbarians Minion Horde Electro Wizard
Minion Horde Zap Elite Barbarians Fireball Electro Wizard
Minion Horde Elite Barbarians Fireball Musketeer Electro Wizard
Fireball Zap Minion Horde Elite Barbarians Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Minion Horde Elite Barbarians Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Musketeer
Zap Minion Horde Elite Barbarians Musketeer Electro Wizard
Zap Minion Horde Elite Barbarians Fireball Musketeer Electro Wizard
Minion Horde Elite Barbarians Musketeer
Fireball Zap Minion Horde Musketeer Electro Wizard
Minion Horde Elite Barbarians Fireball Musketeer Electro Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Electro Wizard Elite Barbarians Fireball
Minion Horde Musketeer
Minion Horde Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Minion Horde Fireball
Minion Horde Fireball Musketeer
Elite Barbarians Electro Wizard Zap Minion Horde Fireball Musketeer
Zap Minion Horde Elite Barbarians Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Zap Musketeer Electro Wizard
Minion Horde Fireball
Fireball Musketeer
Fireball Zap Minion Horde
Fireball Zap Minion Horde Musketeer
Minion Horde Musketeer
Fireball Zap
Fireball Zap
Minion Horde Elite Barbarians Fireball Musketeer Electro Wizard
Zap Minion Horde Fireball Musketeer Electro Wizard
Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer
Minion Horde Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer
Zap Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Zap Fireball Musketeer Electro Wizard
Zap Fireball
Minion Horde Fireball Musketeer
Fireball
Musketeer
Zap Minion Horde Fireball Musketeer
Zap Fireball
Minion Horde
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Elite Barbarians Zap Minion Horde Fireball Musketeer Electro Wizard
Zap Electro Wizard Minion Horde Fireball Musketeer
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Musketeer
Zap Minion Horde Fireball Electro Wizard
Minion Horde
Fireball
Zap Minion Horde Electro Wizard Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Minion Horde Musketeer Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Minion Horde Elite Barbarians Musketeer
Zap Minion Horde Elite Barbarians Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard

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