My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Balloon
Giant Snowball
Minion Horde Clone Baby Dragon Balloon Lumberjack
Zap
Minion Horde Clone Balloon
Barbarian Barrel
Wizard Clone Lumberjack
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Wizard Clone Baby Dragon Balloon Lumberjack
Fireball
Minion Horde Wizard Clone Baby Dragon Balloon Lumberjack
Poison
Minion Horde Wizard Clone Balloon
Lightning
Wizard Baby Dragon Balloon Lumberjack
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Baby Dragon Lumberjack Minion Horde Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Clone Baby Dragon Lumberjack

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Minion Horde Baby Dragon Lumberjack Mega Knight
Minion Horde
Mega Knight Zap Clone Lumberjack
Wizard
Balloon Lumberjack Mega Knight
Clone
Balloon Minion Horde Baby Dragon Lumberjack
Baby Dragon
Zap Clone Balloon Lumberjack Mega Knight
Balloon
Zap Clone Lumberjack Wizard Baby Dragon Mega Knight
Lumberjack
Balloon Zap Minion Horde Wizard Clone Baby Dragon Mega Knight
Mega Knight
Minion Horde Zap Wizard Baby Dragon Balloon Lumberjack

Defense Synergies 1 7

Zap
Mega Knight Minion Horde Baby Dragon Lumberjack
Minion Horde
Zap
Wizard
Lumberjack Mega Knight
Clone
Baby Dragon
Zap Lumberjack Mega Knight
Balloon
Lumberjack
Zap Wizard Baby Dragon
Mega Knight
Zap Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Baby Dragon
Minion Horde Lumberjack Zap Mega Knight
Minion Horde Lumberjack Mega Knight
Minion Horde Lumberjack Mega Knight
Lumberjack Mega Knight
Zap Baby Dragon Lumberjack Mega Knight
Minion Horde Zap Wizard Baby Dragon
Zap Baby Dragon Mega Knight
Minion Horde Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Zap Wizard Baby Dragon Lumberjack Mega Knight
Minion Horde Zap Wizard Baby Dragon
Minion Horde Lumberjack Mega Knight Zap Wizard
Wizard Mega Knight Zap Minion Horde Baby Dragon Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Zap Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Lumberjack
Mega Knight Zap Minion Horde Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Minion Horde Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Zap Wizard Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Minion Horde
Lumberjack Mega Knight Zap Minion Horde
Minion Horde Lumberjack Mega Knight
Wizard Zap Minion Horde Baby Dragon
Minion Horde Lumberjack
Mega Knight Minion Horde Lumberjack
Zap Minion Horde Mega Knight Baby Dragon
Minion Horde
Mega Knight Minion Horde Lumberjack
Mega Knight Zap
Mega Knight Minion Horde Wizard Lumberjack
Wizard Minion Horde Baby Dragon Mega Knight
Zap Minion Horde Baby Dragon Lumberjack
Mega Knight Zap Minion Horde Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Zap Baby Dragon
Minion Horde Baby Dragon
Wizard Zap Minion Horde Baby Dragon Mega Knight
Wizard Zap Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Minion Horde Lumberjack
Zap Minion Horde Wizard
Zap Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Zap Baby Dragon
Zap Minion Horde Wizard Baby Dragon
Minion Horde Wizard Baby Dragon Mega Knight
Minion Horde
Zap Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Wizard
Zap Minion Horde Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Minion Horde
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Baby Dragon
Zap Minion Horde Wizard Baby Dragon
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Wizard
Zap Minion Horde
Zap Wizard Baby Dragon
Minion Horde Wizard Baby Dragon Lumberjack Mega Knight
Zap Wizard Baby Dragon
Zap
Minion Horde Mega Knight
Zap Minion Horde Baby Dragon
Zap
Zap Baby Dragon Mega Knight

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