My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Elite Barbarians Balloon
Giant Snowball
Spear Goblins Minion Horde Witch Balloon
Zap
Spear Goblins Minion Horde Witch Balloon
Barbarian Barrel
Spear Goblins Elite Barbarians Witch
The Log
Spear Goblins Elite Barbarians Witch
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Minion Horde Witch
Royal Delivery
Spear Goblins Minion Horde Elite Barbarians Witch Balloon
Fireball
Minion Horde Elite Barbarians Witch Balloon
Poison
Spear Goblins Minion Horde Witch Balloon
Lightning
Elite Barbarians Witch Balloon
Rocket
Minion Horde Elite Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage The Log Minion Horde Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Zap Rage The Log

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Elite Barbarians Balloon
Zap
Elite Barbarians Balloon Spear Goblins Minion Horde Witch The Log
Minion Horde
Rage Zap
Elite Barbarians
Zap Rage Spear Goblins The Log
Rage
Minion Horde Elite Barbarians Witch Balloon
Witch
Rage Zap
Balloon
Zap Rage Spear Goblins The Log
The Log
Zap Elite Barbarians Balloon

Defense Synergies 0 9

Spear Goblins
Zap The Log
Zap
Spear Goblins Minion Horde Elite Barbarians Witch The Log
Minion Horde
Zap The Log
Elite Barbarians
Zap The Log
Rage
Witch
Zap The Log
Balloon
The Log
Spear Goblins Zap Minion Horde Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde The Log
Minion Horde Elite Barbarians Zap Witch The Log
Minion Horde Witch Elite Barbarians
Minion Horde Elite Barbarians Witch
Elite Barbarians The Log
The Log Spear Goblins Zap
Minion Horde Spear Goblins Zap Witch
Zap The Log
Minion Horde Witch Elite Barbarians
Elite Barbarians Spear Goblins Minion Horde
Minion Horde Witch Spear Goblins Zap The Log
Minion Horde Spear Goblins Zap Witch
Minion Horde Zap Elite Barbarians Witch The Log
Zap Minion Horde Witch The Log
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians The Log
Minion Horde Elite Barbarians Witch
Spear Goblins Zap Minion Horde Elite Barbarians Witch The Log
Zap Witch The Log Spear Goblins
Elite Barbarians
Spear Goblins Minion Horde Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Elite Barbarians Witch
Zap Elite Barbarians The Log
Spear Goblins Zap Minion Horde Elite Barbarians Witch The Log
Zap Minion Horde Elite Barbarians The Log
Minion Horde Elite Barbarians Witch
Zap Minion Horde Witch
Spear Goblins Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians
Zap Minion Horde Spear Goblins Elite Barbarians Witch The Log
Witch Minion Horde
Minion Horde Elite Barbarians Witch
Zap Elite Barbarians The Log
Elite Barbarians Minion Horde Witch
Minion Horde Witch
Elite Barbarians Witch Spear Goblins Zap Minion Horde The Log
Zap Minion Horde Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Spear Goblins Zap Minion Horde Witch
Minion Horde Witch The Log
The Log Zap
The Log Zap
Minion Horde Elite Barbarians
Zap Minion Horde The Log
Zap
Elite Barbarians The Log
Minion Horde
Zap Elite Barbarians The Log
Spear Goblins Zap Minion Horde Witch The Log
Minion Horde The Log
Minion Horde
Zap The Log
Zap Witch The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log Witch
Minion Horde Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Elite Barbarians Zap Minion Horde Witch
Zap Minion Horde Witch
Minion Horde Elite Barbarians
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Spear Goblins Witch
Zap Witch
The Log
Minion Horde
The Log Zap
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log

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