My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Sparky
Giant Snowball
Minion Horde Skeleton Army Witch Lumberjack
Zap
Minion Horde Skeleton Army Witch Sparky
Barbarian Barrel
Skeleton Army Witch Electro Wizard Lumberjack Sparky
The Log
Skeleton Army Witch Lumberjack Sparky
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Skeleton Army Witch Electro Wizard Lumberjack Sparky
Fireball
Minion Horde Skeleton Army Witch Electro Wizard Lumberjack Sparky
Poison
Minion Horde Skeleton Army Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Lumberjack Sparky
Rocket
Minion Horde Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Electro Wizard Lumberjack Minion Horde Witch Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Electro Wizard Lumberjack

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Minion Horde Witch Golem Lumberjack
Minion Horde
Zap Golem Lumberjack Sparky
Skeleton Army
Sparky
Witch
Zap Golem Lumberjack
Golem
Zap Minion Horde Witch Electro Wizard Lumberjack Sparky
Electro Wizard
Zap Golem Lumberjack Sparky
Lumberjack
Zap Minion Horde Witch Golem Electro Wizard Sparky
Sparky
Zap Minion Horde Skeleton Army Golem Electro Wizard Lumberjack

Defense Synergies 1 12

Zap
Electro Wizard Minion Horde Skeleton Army Witch Lumberjack Sparky
Minion Horde
Zap Sparky
Skeleton Army
Zap Electro Wizard Lumberjack Sparky
Witch
Zap Electro Wizard Lumberjack
Golem
Electro Wizard
Zap Skeleton Army Witch Lumberjack
Lumberjack
Zap Skeleton Army Witch Electro Wizard
Sparky
Zap Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard Sparky
Minion Horde Skeleton Army Lumberjack Sparky Zap Witch Electro Wizard
Minion Horde Skeleton Army Witch Lumberjack Sparky Electro Wizard
Minion Horde Skeleton Army Witch Lumberjack Sparky Electro Wizard
Skeleton Army Lumberjack Sparky
Skeleton Army Zap Electro Wizard Lumberjack
Minion Horde Electro Wizard Zap Witch
Zap Electro Wizard Sparky
Minion Horde Witch Sparky Skeleton Army Lumberjack
Skeleton Army Minion Horde Electro Wizard Lumberjack Sparky
Minion Horde Skeleton Army Witch Electro Wizard Zap Lumberjack
Minion Horde Zap Witch Electro Wizard
Minion Horde Skeleton Army Lumberjack Sparky Zap Witch Electro Wizard
Skeleton Army Sparky Zap Minion Horde Witch Electro Wizard Lumberjack
Skeleton Army Sparky Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Zap Electro Wizard Lumberjack Sparky
Minion Horde Sparky Skeleton Army Witch Electro Wizard Lumberjack
Zap Minion Horde Skeleton Army Witch Electro Wizard Lumberjack
Zap Witch Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Skeleton Army Minion Horde Witch Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch Electro Wizard Sparky
Electro Wizard Zap Lumberjack
Skeleton Army Lumberjack Zap Minion Horde Witch Electro Wizard Sparky
Skeleton Army Lumberjack Zap Minion Horde Electro Wizard Sparky
Minion Horde Skeleton Army Witch Lumberjack Sparky
Zap Minion Horde Witch Electro Wizard
Skeleton Army Sparky Minion Horde Witch Electro Wizard Lumberjack
Minion Horde Skeleton Army Lumberjack Sparky
Zap Minion Horde Electro Wizard Skeleton Army Witch Sparky
Witch Minion Horde Skeleton Army Sparky
Minion Horde Witch Lumberjack Sparky
Skeleton Army Zap Electro Wizard
Skeleton Army Minion Horde Witch Lumberjack Sparky
Minion Horde Skeleton Army Witch Sparky
Skeleton Army Witch Electro Wizard Sparky Zap Minion Horde Lumberjack
Zap Minion Horde Witch Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Electro Wizard
Minion Horde Sparky
Sparky
Zap Minion Horde Sparky
Zap Minion Horde Witch
Minion Horde Witch Sparky
Zap
Zap
Minion Horde Electro Wizard Lumberjack Sparky
Zap Minion Horde Electro Wizard Sparky
Zap
Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Witch Sparky
Minion Horde Sparky
Sparky
Minion Horde Sparky
Zap Electro Wizard Sparky
Zap Witch
Minion Horde Sparky
Sparky
Zap Minion Horde
Zap Witch Sparky
Minion Horde Witch
Zap Witch Electro Wizard Sparky
Zap Witch Sparky
Zap Sparky
Zap Minion Horde Witch Electro Wizard Sparky
Zap Electro Wizard Minion Horde Witch
Minion Horde Sparky
Zap Minion Horde Sparky
Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Sparky
Zap Minion Horde Electro Wizard Skeleton Army Witch
Zap Witch Electro Wizard
Minion Horde Electro Wizard Lumberjack Sparky
Zap
Zap Sparky
Minion Horde Sparky
Zap Minion Horde Witch Electro Wizard Sparky
Zap Witch Electro Wizard
Zap Witch Electro Wizard Sparky

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