My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Giant Skeleton Ram Rider
Giant Snowball
Minion Horde Skeleton Army Balloon Ram Rider
Zap
Minion Horde Skeleton Army Balloon Ram Rider
Barbarian Barrel
Skeleton Army Giant Skeleton
The Log
Skeleton Army Giant Skeleton Ram Rider
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Skeleton Army Balloon Giant Skeleton Ram Rider
Fireball
Minion Horde Skeleton Army Balloon Ram Rider
Poison
Minion Horde Skeleton Army Balloon
Lightning
Balloon Ram Rider
Rocket
Minion Horde Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Freeze Minion Horde Balloon Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Freeze

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Ram Rider Minion Horde Freeze Giant Skeleton
Minion Horde
Zap Freeze Giant Skeleton
Skeleton Army
Tornado
Zap Freeze Balloon Giant Skeleton Ram Rider
Freeze
Balloon Zap Minion Horde Tornado
Balloon
Zap Freeze Tornado Giant Skeleton
Giant Skeleton
Zap Minion Horde Tornado Balloon
Ram Rider
Zap Tornado

Defense Synergies 0 11

Zap
Minion Horde Skeleton Army Tornado Giant Skeleton Ram Rider
Minion Horde
Zap Tornado Freeze
Skeleton Army
Zap Freeze Giant Skeleton
Tornado
Zap Minion Horde Giant Skeleton Ram Rider
Freeze
Minion Horde Skeleton Army
Balloon
Giant Skeleton
Zap Skeleton Army Tornado
Ram Rider
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Ram Rider
Minion Horde Skeleton Army Zap Ram Rider
Minion Horde Skeleton Army Tornado Ram Rider Freeze Giant Skeleton
Minion Horde Skeleton Army Ram Rider
Skeleton Army Tornado Giant Skeleton
Skeleton Army Tornado Freeze Zap
Minion Horde Tornado Ram Rider Zap Freeze
Zap Giant Skeleton Ram Rider
Minion Horde Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Giant Skeleton
Minion Horde Skeleton Army Zap Tornado Freeze Giant Skeleton Ram Rider
Minion Horde Zap Tornado Ram Rider
Minion Horde Skeleton Army Zap Freeze Giant Skeleton Ram Rider
Skeleton Army Zap Minion Horde Tornado Freeze
Skeleton Army Minion Horde Ram Rider
Minion Horde Skeleton Army Tornado Zap Freeze Ram Rider
Minion Horde Skeleton Army Tornado
Zap Minion Horde Skeleton Army Tornado Ram Rider
Zap Tornado Freeze Giant Skeleton Ram Rider
Tornado Ram Rider
Skeleton Army Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Skeleton
Zap
Skeleton Army Giant Skeleton Zap Minion Horde Ram Rider
Skeleton Army Giant Skeleton Zap Minion Horde Tornado Ram Rider
Giant Skeleton Minion Horde Skeleton Army Ram Rider
Zap Minion Horde Tornado Freeze Ram Rider
Skeleton Army Minion Horde Giant Skeleton Ram Rider
Giant Skeleton Minion Horde Skeleton Army
Zap Minion Horde Freeze Giant Skeleton Skeleton Army Tornado
Minion Horde Skeleton Army
Minion Horde Giant Skeleton
Skeleton Army Zap Tornado Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Ram Rider
Minion Horde Skeleton Army
Skeleton Army Zap Minion Horde Tornado Freeze Giant Skeleton
Zap Minion Horde Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Giant Skeleton
Zap Tornado Ram Rider
Minion Horde Giant Skeleton
Freeze Giant Skeleton
Zap Minion Horde
Zap Minion Horde Tornado Freeze Ram Rider
Minion Horde Tornado
Zap Tornado Freeze Ram Rider
Zap Tornado Ram Rider
Minion Horde Tornado
Zap Minion Horde Tornado Ram Rider
Zap Tornado
Minion Horde Freeze
Zap
Zap Minion Horde
Minion Horde
Tornado Freeze
Minion Horde
Zap
Zap Tornado
Minion Horde Giant Skeleton
Tornado
Tornado
Zap Minion Horde
Zap Tornado Freeze
Minion Horde
Zap Tornado Ram Rider
Zap Tornado Ram Rider
Zap Tornado
Zap Minion Horde Tornado
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde Giant Skeleton
Zap Minion Horde Skeleton Army Freeze
Zap Tornado Ram Rider
Freeze
Minion Horde
Zap
Zap Tornado Giant Skeleton
Minion Horde
Zap Minion Horde Tornado Freeze Giant Skeleton
Zap Tornado
Zap Tornado Freeze Giant Skeleton

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