My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Prince Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Skeleton Army Prince Bandit Sparky
Giant Snowball
Minion Horde Battle Ram Skeleton Army
Zap
Minion Horde Battle Ram Skeleton Army Prince Bandit Sparky
Barbarian Barrel
Battle Ram Skeleton Army Bandit Electro Wizard Sparky
The Log
Battle Ram Skeleton Army Prince Bandit Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Battle Ram Skeleton Army Prince Bandit Electro Wizard Sparky
Fireball
Minion Horde Battle Ram Skeleton Army Bandit Electro Wizard Sparky
Poison
Minion Horde Skeleton Army Electro Wizard Sparky
Lightning
Battle Ram Prince Bandit Electro Wizard Sparky
Rocket
Minion Horde Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Battle Ram Electro Wizard Minion Horde Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Battle Ram

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Prince Electro Wizard Sparky Minion Horde Bandit
Minion Horde
Zap Battle Ram Prince Sparky
Battle Ram
Zap Bandit Minion Horde Electro Wizard
Skeleton Army
Sparky
Prince
Zap Minion Horde Electro Wizard
Bandit
Battle Ram Zap Electro Wizard
Electro Wizard
Zap Battle Ram Prince Bandit Sparky
Sparky
Zap Minion Horde Skeleton Army Electro Wizard

Defense Synergies 1 12

Zap
Electro Wizard Minion Horde Skeleton Army Prince Bandit Sparky
Minion Horde
Zap Sparky
Battle Ram
Skeleton Army
Zap Prince Bandit Electro Wizard Sparky
Prince
Zap Skeleton Army Electro Wizard
Bandit
Zap Skeleton Army Electro Wizard
Electro Wizard
Zap Skeleton Army Prince Bandit
Sparky
Zap Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard Sparky
Minion Horde Skeleton Army Sparky Zap Prince Bandit Electro Wizard
Minion Horde Skeleton Army Prince Sparky Bandit Electro Wizard
Minion Horde Skeleton Army Prince Sparky Bandit Electro Wizard
Skeleton Army Prince Sparky
Skeleton Army Zap Bandit Electro Wizard
Minion Horde Electro Wizard Zap
Zap Bandit Electro Wizard Sparky
Minion Horde Sparky Skeleton Army Prince
Skeleton Army Minion Horde Prince Bandit Electro Wizard Sparky
Minion Horde Skeleton Army Electro Wizard Zap Bandit
Minion Horde Zap Electro Wizard
Minion Horde Skeleton Army Prince Sparky Zap Bandit Electro Wizard
Skeleton Army Sparky Zap Minion Horde Prince Electro Wizard
Skeleton Army Sparky Minion Horde Prince Bandit Electro Wizard
Minion Horde Skeleton Army Zap Prince Bandit Electro Wizard Sparky
Minion Horde Sparky Skeleton Army Prince Electro Wizard
Zap Minion Horde Skeleton Army Prince Bandit Electro Wizard
Zap Bandit Electro Wizard
Sparky Prince Electro Wizard
Skeleton Army Minion Horde Prince Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Prince
Skeleton Army Bandit Zap Minion Horde Prince Electro Wizard Sparky
Skeleton Army Prince Zap Minion Horde Bandit Electro Wizard Sparky
Minion Horde Skeleton Army Prince Bandit Sparky
Zap Minion Horde Electro Wizard
Skeleton Army Prince Sparky Minion Horde Bandit Electro Wizard
Minion Horde Skeleton Army Prince Sparky
Zap Minion Horde Electro Wizard Skeleton Army Prince Bandit Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Prince Sparky
Skeleton Army Zap Prince Electro Wizard
Skeleton Army Prince Minion Horde Bandit Sparky
Minion Horde Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Zap Minion Horde Prince
Zap Minion Horde Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit Sparky
Zap Bandit Electro Wizard
Minion Horde Bandit Sparky
Prince Sparky
Zap Minion Horde Sparky
Zap Minion Horde
Minion Horde Sparky
Zap
Zap Bandit
Minion Horde Prince Electro Wizard Sparky
Zap Minion Horde Prince Bandit Electro Wizard Sparky
Zap
Bandit Sparky
Minion Horde Bandit
Zap Prince Sparky
Zap Minion Horde Bandit Sparky
Minion Horde Bandit Sparky
Sparky
Minion Horde Sparky
Zap Prince Bandit Electro Wizard Sparky
Zap
Minion Horde Prince Sparky
Prince Sparky
Zap Minion Horde
Zap Sparky
Minion Horde
Zap Bandit Electro Wizard Sparky
Zap Prince Bandit Sparky
Zap Bandit Sparky
Zap Minion Horde Electro Wizard Sparky
Zap Electro Wizard Minion Horde
Minion Horde Sparky
Zap Minion Horde Bandit Sparky
Zap Minion Horde Electro Wizard Sparky
Minion Horde Prince Sparky
Sparky
Zap Minion Horde Electro Wizard Skeleton Army Prince Bandit
Zap Electro Wizard
Minion Horde Prince Electro Wizard Sparky
Zap
Zap Sparky
Minion Horde Prince Sparky
Zap Minion Horde Electro Wizard Sparky
Zap Electro Wizard
Zap Prince Bandit Electro Wizard Sparky

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