My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Battle Ram
Giant Snowball
Bats Cannon Minion Horde Battle Ram
Zap
Bats Cannon Minion Horde Battle Ram
Barbarian Barrel
Knight Cannon Battle Ram Electro Wizard
The Log
Cannon Battle Ram
Earthquake
Cannon
Arrows
Bats Minion Horde
Royal Delivery
Bats Knight Minion Horde Battle Ram Electro Wizard
Fireball
Cannon Minion Horde Battle Ram Electro Wizard
Poison
Bats Cannon Minion Horde Electro Wizard
Lightning
Knight Cannon Battle Ram Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Cannon Battle Ram Poison Electro Wizard Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Cannon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Battle Ram
Zap
Battle Ram Electro Wizard Bats Knight Minion Horde Poison
Knight
Bats Battle Ram Zap Minion Horde Poison Electro Wizard
Cannon
Minion Horde
Zap Knight Battle Ram
Battle Ram
Zap Knight Poison Bats Minion Horde Electro Wizard
Poison
Battle Ram Zap Knight
Electro Wizard
Zap Knight Battle Ram

Defense Synergies 5 11

Bats
Knight Zap Cannon Electro Wizard
Zap
Cannon Electro Wizard Bats Knight Minion Horde Poison
Knight
Bats Cannon Electro Wizard Zap Minion Horde Poison
Cannon
Zap Knight Bats Poison Electro Wizard
Minion Horde
Zap Knight
Battle Ram
Poison
Zap Knight Cannon Electro Wizard
Electro Wizard
Zap Knight Bats Cannon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Minion Horde Electro Wizard
Minion Horde Bats Zap Knight Cannon Electro Wizard
Cannon Minion Horde Bats Knight Electro Wizard
Cannon Minion Horde Bats Knight Electro Wizard
Poison
Bats Zap Cannon Electro Wizard
Bats Minion Horde Electro Wizard Zap Cannon Poison
Zap Cannon Poison Electro Wizard
Cannon Minion Horde
Knight Cannon Minion Horde Electro Wizard
Bats Minion Horde Poison Electro Wizard Zap Knight Cannon
Minion Horde Bats Zap Poison Electro Wizard
Cannon Minion Horde Bats Zap Knight Electro Wizard
Bats Zap Cannon Minion Horde Poison Electro Wizard
Knight Cannon Minion Horde Electro Wizard
Minion Horde Zap Cannon Electro Wizard
Minion Horde Bats Knight Cannon Poison Electro Wizard
Cannon Bats Zap Knight Minion Horde Electro Wizard
Zap Poison Bats Knight Cannon Electro Wizard
Cannon Electro Wizard
Bats Knight Cannon Minion Horde Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Electro Wizard
Poison Electro Wizard Zap Knight
Bats Zap Knight Minion Horde Electro Wizard
Bats Zap Knight Minion Horde Electro Wizard
Knight Cannon Minion Horde
Poison Bats Zap Minion Horde Electro Wizard
Bats Knight Minion Horde Electro Wizard
Knight Minion Horde
Zap Minion Horde Electro Wizard Bats Knight Poison
Cannon Minion Horde
Bats Knight Minion Horde
Zap Poison Electro Wizard
Knight Cannon Minion Horde
Cannon Minion Horde
Electro Wizard Bats Zap Knight Minion Horde Poison
Bats Poison Zap Cannon Minion Horde Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Minion Horde
Poison Zap Electro Wizard
Minion Horde Poison
Knight Poison
Poison Zap Minion Horde
Poison Bats Zap Minion Horde
Minion Horde Poison
Poison Zap
Poison Zap
Bats Minion Horde Poison Electro Wizard
Poison Zap Knight Minion Horde Electro Wizard
Poison Zap
Poison Knight
Minion Horde Poison
Zap Poison
Zap Minion Horde Poison
Minion Horde Poison
Poison
Bats Minion Horde
Zap Poison Electro Wizard
Zap Poison
Minion Horde Poison
Poison
Zap Minion Horde Poison
Zap Poison
Minion Horde
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Bats Zap Minion Horde Electro Wizard
Zap Electro Wizard Bats Minion Horde Poison
Minion Horde
Poison Zap Minion Horde
Zap Minion Horde Poison Electro Wizard
Minion Horde
Poison
Zap Minion Horde Electro Wizard Bats
Poison Zap Electro Wizard
Poison Knight Minion Horde Electro Wizard
Zap Poison
Zap Poison
Minion Horde
Zap Bats Minion Horde Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Electro Wizard

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