My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Bandit Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Bandit Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Miner Bandit Ram Rider
Giant Snowball
Minion Horde Miner Ram Rider
Zap
Minion Horde Bandit Ram Rider
Barbarian Barrel
Ice Wizard Bandit Magic Archer
The Log
Bandit Ram Rider
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Miner Ice Wizard Bandit Magic Archer Ram Rider
Fireball
Minion Horde Ice Wizard Bandit Magic Archer Ram Rider
Poison
Minion Horde Ice Wizard Magic Archer
Lightning
Ice Wizard Bandit Magic Archer Ram Rider
Rocket
Minion Horde Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Ice Wizard Bandit Magic Archer Minion Horde Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Miner Ice Wizard Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Ram Rider Minion Horde Ice Wizard Bandit Magic Archer Mega Knight
Minion Horde
Miner Mega Knight Zap
Miner
Zap Minion Horde Bandit Magic Archer Mega Knight
Ice Wizard
Zap Bandit Ram Rider
Bandit
Zap Miner Ice Wizard Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider Zap Miner Bandit Mega Knight
Ram Rider
Zap Magic Archer Ice Wizard Bandit Mega Knight
Mega Knight
Minion Horde Zap Miner Bandit Magic Archer Ram Rider

Defense Synergies 1 15

Zap
Mega Knight Minion Horde Miner Ice Wizard Bandit Magic Archer Ram Rider
Minion Horde
Zap Ice Wizard
Miner
Zap Mega Knight
Ice Wizard
Zap Minion Horde Bandit Mega Knight
Bandit
Zap Ice Wizard Magic Archer Ram Rider Mega Knight
Magic Archer
Zap Bandit Ram Rider Mega Knight
Ram Rider
Zap Bandit Magic Archer
Mega Knight
Zap Miner Ice Wizard Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Magic Archer Ram Rider
Minion Horde Zap Ice Wizard Bandit Ram Rider Mega Knight
Minion Horde Ram Rider Mega Knight Ice Wizard Bandit
Minion Horde Ice Wizard Bandit Ram Rider Mega Knight
Mega Knight
Zap Ice Wizard Bandit Magic Archer Mega Knight
Minion Horde Ram Rider Zap Ice Wizard Magic Archer
Zap Bandit Magic Archer Ram Rider Mega Knight
Minion Horde Ice Wizard
Minion Horde Miner Ice Wizard Bandit Mega Knight
Minion Horde Ice Wizard Zap Bandit Magic Archer Ram Rider Mega Knight
Minion Horde Zap Ice Wizard Magic Archer Ram Rider
Minion Horde Mega Knight Zap Ice Wizard Bandit Ram Rider
Mega Knight Zap Minion Horde Magic Archer
Minion Horde Bandit Ram Rider Mega Knight
Minion Horde Zap Bandit Ram Rider Mega Knight
Minion Horde Mega Knight
Mega Knight Zap Minion Horde Ice Wizard Bandit Magic Archer Ram Rider
Zap Ice Wizard Bandit Magic Archer Ram Rider Mega Knight
Ram Rider
Mega Knight Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit
Bandit Zap Miner Magic Archer Mega Knight
Bandit Mega Knight Zap Minion Horde Ram Rider
Mega Knight Zap Minion Horde Bandit Ram Rider
Minion Horde Bandit Ram Rider Mega Knight
Zap Minion Horde Ice Wizard Magic Archer Ram Rider
Minion Horde Ice Wizard Bandit Ram Rider
Mega Knight Minion Horde
Zap Minion Horde Mega Knight Bandit Magic Archer
Minion Horde
Mega Knight Minion Horde
Mega Knight Zap
Mega Knight Minion Horde Bandit Ram Rider
Minion Horde Magic Archer Mega Knight
Zap Minion Horde Magic Archer
Mega Knight Zap Minion Horde Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Bandit
Zap Miner Ice Wizard Bandit Magic Archer Ram Rider
Minion Horde Miner Bandit Magic Archer
Zap Minion Horde Magic Archer Mega Knight
Zap Minion Horde Ice Wizard Magic Archer Ram Rider
Minion Horde Magic Archer
Zap Ice Wizard Magic Archer Ram Rider
Miner Zap Bandit Ram Rider
Minion Horde
Miner Zap Minion Horde Bandit Magic Archer Ram Rider
Zap Magic Archer
Miner Bandit Magic Archer
Minion Horde Bandit Magic Archer
Zap Magic Archer
Zap Minion Horde Bandit Magic Archer
Magic Archer Minion Horde Bandit Mega Knight
Minion Horde
Zap Bandit Magic Archer Mega Knight
Zap Miner Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Zap Minion Horde
Zap Ice Wizard Magic Archer Mega Knight
Minion Horde
Miner Zap Ice Wizard Bandit Magic Archer Ram Rider
Zap Miner Bandit Magic Archer Ram Rider Mega Knight
Miner Zap Bandit Magic Archer
Zap Minion Horde Ice Wizard Magic Archer
Zap Minion Horde
Minion Horde
Zap Minion Horde Miner Bandit Magic Archer Mega Knight
Zap Minion Horde Magic Archer
Minion Horde Mega Knight
Magic Archer
Zap Minion Horde Bandit Magic Archer
Zap Ice Wizard Magic Archer Ram Rider
Miner Minion Horde Magic Archer Mega Knight
Zap Magic Archer
Zap
Minion Horde Mega Knight
Zap Minion Horde Magic Archer
Zap Magic Archer
Zap Miner Bandit Magic Archer Mega Knight

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