My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Bandit
Giant Snowball
Minion Horde Mega Minion Hog Rider Goblin Barrel Witch
Zap
Minion Horde Goblin Barrel Witch Bandit
Barbarian Barrel
Goblin Barrel Witch Bandit Electro Wizard
The Log
Hog Rider Goblin Barrel Witch Bandit
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Minion Horde Mega Minion Hog Rider Goblin Barrel Witch Bandit Electro Wizard
Fireball
Minion Horde Mega Minion Hog Rider Goblin Barrel Witch Bandit Electro Wizard
Poison
Minion Horde Mega Minion Witch Electro Wizard
Lightning
Mega Minion Witch Bandit Electro Wizard
Rocket
Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Goblin Barrel Bandit Hog Rider Electro Wizard Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Goblin Barrel Bandit

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Electro Wizard Minion Horde Witch Bandit
Minion Horde
Zap Hog Rider
Mega Minion
Zap
Hog Rider
Zap Minion Horde Goblin Barrel Witch Bandit Electro Wizard
Goblin Barrel
Hog Rider Bandit
Witch
Zap Hog Rider Bandit
Bandit
Zap Hog Rider Goblin Barrel Witch Electro Wizard
Electro Wizard
Zap Hog Rider Bandit

Defense Synergies 2 9

Zap
Mega Minion Electro Wizard Minion Horde Witch Bandit
Minion Horde
Zap
Mega Minion
Zap Witch Bandit Electro Wizard
Hog Rider
Goblin Barrel
Witch
Zap Mega Minion Bandit Electro Wizard
Bandit
Zap Mega Minion Witch Electro Wizard
Electro Wizard
Zap Mega Minion Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Mega Minion Electro Wizard
Minion Horde Zap Mega Minion Witch Bandit Electro Wizard
Minion Horde Witch Mega Minion Bandit Electro Wizard
Minion Horde Witch Mega Minion Bandit Electro Wizard
Zap Mega Minion Bandit Electro Wizard
Minion Horde Mega Minion Electro Wizard Zap Witch
Zap Bandit Electro Wizard
Minion Horde Witch
Minion Horde Bandit Electro Wizard
Minion Horde Witch Electro Wizard Zap Mega Minion Bandit
Minion Horde Mega Minion Zap Witch Electro Wizard
Minion Horde Zap Witch Bandit Electro Wizard
Zap Minion Horde Mega Minion Witch Electro Wizard
Minion Horde Bandit Electro Wizard
Minion Horde Zap Bandit Electro Wizard
Minion Horde Witch Electro Wizard
Zap Minion Horde Mega Minion Witch Bandit Electro Wizard
Zap Witch Mega Minion Bandit Electro Wizard
Electro Wizard
Minion Horde Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Mega Minion
Bandit Zap Minion Horde Witch Electro Wizard
Zap Minion Horde Bandit Electro Wizard
Minion Horde Witch Bandit
Zap Minion Horde Witch Electro Wizard
Minion Horde Mega Minion Witch Bandit Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Mega Minion Witch Bandit
Witch Minion Horde Mega Minion
Minion Horde Mega Minion Witch
Zap Electro Wizard
Minion Horde Witch Bandit
Minion Horde Witch
Witch Electro Wizard Zap Minion Horde Mega Minion
Zap Minion Horde Mega Minion Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Zap Bandit Electro Wizard
Minion Horde Bandit
Zap Minion Horde
Zap Minion Horde Mega Minion Witch
Minion Horde Witch
Zap
Zap Bandit
Minion Horde Electro Wizard
Zap Minion Horde Bandit Electro Wizard
Zap
Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Witch Bandit
Minion Horde Bandit
Minion Horde
Zap Mega Minion Bandit Electro Wizard
Zap Witch
Minion Horde
Zap Minion Horde
Zap Witch
Minion Horde Mega Minion Witch
Zap Witch Bandit Electro Wizard
Zap Witch Bandit
Zap Bandit
Zap Minion Horde Witch Electro Wizard
Zap Electro Wizard Minion Horde Mega Minion Witch
Minion Horde Mega Minion
Zap Minion Horde Bandit
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Witch Bandit
Zap Mega Minion Witch Electro Wizard
Minion Horde Mega Minion Electro Wizard
Zap
Zap
Minion Horde Mega Minion
Zap Minion Horde Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Bandit Electro Wizard

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