Deck 3.6


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Godly!
Versatility Deck versatility Great!
Synergy Deck synergy Good

1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Bandit Electro Wizard

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Goblin Barrel Bandit Electro Wizard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Minion Horde Hog Rider Goblin Barrel Witch
Zap Minion Horde Goblin Barrel Witch
Tornado Minion Horde Hog Rider Goblin Barrel
The Log Goblin Barrel Witch Bandit
Arrows Minion Horde Goblin Barrel Witch
Fireball Minion Horde Mega Minion Goblin Barrel Witch Electro Wizard
Poison Minion Horde Witch Electro Wizard
Lightning Witch Electro Wizard
Rocket Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Goblin Barrel Bandit Hog Rider Electro Wizard Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Goblin Barrel Bandit

Synergies   5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Mega Minion Hog Rider Electro Wizard Minion Horde Bandit
Minion Horde + Zap Hog Rider Goblin Barrel
Mega Minion + Zap Electro Wizard
Hog Rider + Zap Goblin Barrel Minion Horde Bandit Witch Electro Wizard
+ Hog Rider Minion Horde Electro Wizard
+ Hog Rider
+ Hog Rider Electro Wizard Zap
+ Mega Minion Zap Goblin Barrel Hog Rider Bandit

Counters   50 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Electro Wizard Zap Witch Minion Horde Mega Minion
Electro Wizard Zap Minion Horde Witch
Electro Wizard Bandit
Minion Horde Mega Minion Electro Wizard Witch Goblin Barrel Hog Rider
Mega Minion Electro Wizard Minion Horde
Minion Horde Electro Wizard Mega Minion Zap Witch
Witch Electro Wizard Mega Minion Minion Horde
Minion Horde Electro Wizard Witch Mega Minion
Mega Minion Witch Minion Horde Electro Wizard
Witch
Mega Minion Zap Minion Horde Electro Wizard Witch
Bandit Electro Wizard Mega Minion Witch Zap
Witch Minion Horde
Minion Horde Mega Minion Electro Wizard Bandit Witch
Electro Wizard Minion Horde Bandit Mega Minion
Minion Horde Electro Wizard Mega Minion Bandit Witch
Mega Minion Minion Horde Electro Wizard
Electro Wizard Minion Horde Zap Witch Bandit Mega Minion
Electro Wizard Witch Hog Rider Bandit Goblin Barrel
Mega Minion Electro Wizard Witch Minion Horde
Minion Horde Electro Wizard Zap Witch
Mega Minion Minion Horde
Witch
Minion Horde Mega Minion Witch Electro Wizard
Mega Minion Witch Electro Wizard Goblin Barrel
Bandit Mega Minion Electro Wizard
Electro Wizard Minion Horde Mega Minion
Goblin Barrel
Mega Minion Electro Wizard Witch
Minion Horde
Zap Minion Horde Electro Wizard Witch
Zap Electro Wizard Witch Minion Horde
Electro Wizard Minion Horde Mega Minion Zap
Witch Electro Wizard Mega Minion
Zap Electro Wizard Minion Horde
Mega Minion Minion Horde Witch Electro Wizard
Witch Bandit
Bandit Minion Horde Mega Minion Witch Zap Electro Wizard
Minion Horde Electro Wizard Bandit Zap Mega Minion Witch
Electro Wizard Bandit Mega Minion Witch
Electro Wizard Mega Minion Minion Horde Witch Zap
Mega Minion Minion Horde Electro Wizard Bandit
Mega Minion Electro Wizard Bandit Minion Horde
Minion Horde Mega Minion Electro Wizard
Mega Minion Electro Wizard Bandit
Minion Horde Witch Bandit Mega Minion Electro Wizard
Minion Horde Electro Wizard Mega Minion Hog Rider Goblin Barrel
Witch Minion Horde Mega Minion
Minion Horde Mega Minion Witch Electro Wizard
Minion Horde Mega Minion Witch Electro Wizard
Mega Minion Electro Wizard Bandit Witch
Electro Wizard Bandit Mega Minion Goblin Barrel
Electro Wizard Zap Bandit Witch Mega Minion Minion Horde
Zap Electro Wizard Mega Minion Minion Horde Witch Bandit
Bandit Witch Electro Wizard
Zap Mega Minion Electro Wizard
Witch Minion Horde Electro Wizard Mega Minion Zap Bandit
Zap Electro Wizard Minion Horde Mega Minion Witch
Electro Wizard Minion Horde Witch Mega Minion Bandit
Minion Horde Mega Minion Electro Wizard Bandit
Electro Wizard Minion Horde Zap
Electro Wizard Minion Horde Zap Witch Mega Minion
Zap Mega Minion Electro Wizard Minion Horde Witch
Mega Minion Minion Horde Witch Electro Wizard Zap
Witch Minion Horde Mega Minion Bandit

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Witch Electro Wizard
Mega Minion Electro Wizard Bandit Witch
Zap Minion Horde Witch Bandit Electro Wizard Mega Minion
Electro Wizard Zap Witch Bandit Mega Minion
Zap Electro Wizard Mega Minion Witch Minion Horde
Zap Mega Minion Electro Wizard Witch
Mega Minion Electro Wizard Witch Bandit
Mega Minion Minion Horde Witch Electro Wizard Bandit
Mega Minion Electro Wizard Witch Minion Horde
Mega Minion Bandit Electro Wizard
Mega Minion
Electro Wizard Minion Horde
Electro Wizard Witch Mega Minion Bandit
Zap Witch Electro Wizard Bandit Mega Minion
Minion Horde Mega Minion
Zap Electro Wizard Mega Minion Minion Horde Witch
Electro Wizard Bandit
Zap
Electro Wizard Mega Minion Bandit Witch

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