My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Minion Horde Miner
Giant Snowball
Archers Minions Goblin Gang Minion Horde Miner
Zap
Archers Minions Goblin Gang Minion Horde Inferno Tower
Barbarian Barrel
Archers Knight Goblin Gang Inferno Tower
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Inferno Tower
Arrows
Archers Minions Goblin Gang Minion Horde
Royal Delivery
Archers Knight Minions Goblin Gang Minion Horde Miner
Fireball
Archers Minions Goblin Gang Minion Horde Inferno Tower
Poison
Archers Minions Goblin Gang Minion Horde Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Goblin Gang Miner Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Archers Knight Minions Minion Horde
Archers
Knight Zap Miner
Knight
Archers Minions Goblin Gang Zap Minion Horde Miner
Minions
Knight Miner Zap
Goblin Gang
Knight Miner
Minion Horde
Miner Zap Knight
Inferno Tower
Miner
Zap Minions Goblin Gang Minion Horde Archers Knight

Defense Synergies 5 14

Zap
Archers Knight Minions Goblin Gang Minion Horde Inferno Tower Miner
Archers
Knight Zap Minions Goblin Gang Inferno Tower
Knight
Archers Minions Goblin Gang Inferno Tower Zap Minion Horde
Minions
Knight Zap Archers Inferno Tower
Goblin Gang
Knight Inferno Tower Zap Archers Miner
Minion Horde
Zap Knight Inferno Tower
Inferno Tower
Knight Goblin Gang Zap Archers Minions Minion Horde
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Minion Horde Inferno Tower
Minion Horde Inferno Tower Zap Knight Minions Goblin Gang
Goblin Gang Minion Horde Inferno Tower Archers Knight Minions
Minion Horde Inferno Tower Knight Minions Goblin Gang
Goblin Gang Zap Archers Minions
Minions Minion Horde Inferno Tower Zap Archers Goblin Gang
Zap Inferno Tower
Minion Horde Inferno Tower Minions Goblin Gang
Knight Goblin Gang Archers Minion Horde Inferno Tower Miner
Archers Minions Goblin Gang Minion Horde Zap Knight
Minions Minion Horde Inferno Tower Zap Archers Goblin Gang
Minion Horde Inferno Tower Zap Knight Minions Goblin Gang
Zap Minions Goblin Gang Minion Horde
Inferno Tower Knight Goblin Gang Minion Horde
Minion Horde Inferno Tower Zap Goblin Gang
Minion Horde Knight Minions Goblin Gang Inferno Tower
Zap Archers Knight Minions Goblin Gang Minion Horde
Zap Archers Knight Minions
Inferno Tower
Goblin Gang Archers Knight Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Inferno Tower
Zap Archers Knight Goblin Gang Miner
Goblin Gang Zap Knight Minions Minion Horde Inferno Tower
Goblin Gang Zap Knight Minion Horde Inferno Tower
Inferno Tower Knight Goblin Gang Minion Horde
Zap Archers Minions Goblin Gang Minion Horde
Goblin Gang Archers Knight Minions Minion Horde Inferno Tower
Inferno Tower Knight Minion Horde
Zap Minion Horde Knight Minions Inferno Tower
Inferno Tower Goblin Gang Minion Horde
Knight Minions Minion Horde Inferno Tower
Zap
Knight Goblin Gang Minion Horde Inferno Tower
Archers Minion Horde
Goblin Gang Inferno Tower Zap Archers Knight Minions Minion Horde
Minions Zap Archers Minion Horde Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap Miner
Minion Horde Miner
Knight
Zap Minion Horde
Zap Minions Minion Horde
Archers Minion Horde
Zap
Miner Zap
Minions Goblin Gang Minion Horde
Miner Zap Knight Minion Horde
Zap Archers
Knight Miner
Minions Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minions Minion Horde
Zap Archers
Zap Miner
Minions Minion Horde
Zap Minion Horde
Zap
Minion Horde
Miner Zap
Zap Miner
Miner Zap
Zap Archers Minion Horde
Zap Minions Minion Horde
Minion Horde
Zap Minion Horde Miner
Zap Minion Horde
Minion Horde
Zap Minion Horde Archers Minions Goblin Gang
Zap Archers
Miner Knight Goblin Gang Minion Horde
Zap
Zap
Minion Horde
Zap Minions Goblin Gang Minion Horde
Zap
Zap Miner

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