My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Three Musketeers P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Bandit Inferno Dragon
Giant Snowball
Minion Horde Three Musketeers Inferno Dragon
Zap
Minion Horde Three Musketeers Bandit Inferno Dragon
Barbarian Barrel
Three Musketeers Bandit
The Log
Three Musketeers Bandit
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Three Musketeers P.E.K.K.A Bandit Inferno Dragon
Fireball
Minion Horde Three Musketeers Bandit Inferno Dragon
Poison
Minion Horde Three Musketeers
Lightning
Ice Golem Three Musketeers Bandit Inferno Dragon
Rocket
Minion Horde Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Bandit Inferno Dragon Minion Horde Lightning P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Bandit Inferno Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minion Horde Ice Golem Three Musketeers Bandit
Minion Horde
Zap Ice Golem
Ice Golem
Three Musketeers Zap Minion Horde
Three Musketeers
Ice Golem Zap Bandit
Lightning
P.E.K.K.A
Zap
Bandit
Zap Three Musketeers
Inferno Dragon

Defense Synergies 0 11

Zap
Minion Horde Ice Golem Three Musketeers P.E.K.K.A Bandit Inferno Dragon
Minion Horde
Zap Ice Golem
Ice Golem
Zap Minion Horde Three Musketeers Bandit Inferno Dragon
Three Musketeers
Zap Ice Golem Bandit
Lightning
P.E.K.K.A
Zap
Bandit
Zap Ice Golem Three Musketeers
Inferno Dragon
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minion Horde Ice Golem
Minion Horde P.E.K.K.A Inferno Dragon Zap Three Musketeers Bandit
Minion Horde Three Musketeers P.E.K.K.A Lightning Bandit Inferno Dragon
Minion Horde Three Musketeers P.E.K.K.A Inferno Dragon Bandit
Lightning P.E.K.K.A
Zap Bandit
Minion Horde Three Musketeers Lightning Inferno Dragon Zap
Lightning Zap Ice Golem P.E.K.K.A Bandit
Minion Horde Three Musketeers P.E.K.K.A Inferno Dragon
Minion Horde Ice Golem Bandit
Minion Horde Zap Ice Golem Bandit
Minion Horde Three Musketeers Inferno Dragon Zap
Minion Horde P.E.K.K.A Zap Three Musketeers Lightning Bandit
Three Musketeers Zap Minion Horde P.E.K.K.A
P.E.K.K.A Inferno Dragon Minion Horde Three Musketeers Bandit
Minion Horde Zap Three Musketeers Lightning P.E.K.K.A Bandit Inferno Dragon
Minion Horde Three Musketeers P.E.K.K.A
Zap Minion Horde Three Musketeers Bandit
Zap Ice Golem Bandit Inferno Dragon
P.E.K.K.A Three Musketeers Inferno Dragon
Minion Horde P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem P.E.K.K.A Bandit
Bandit Zap Ice Golem Lightning Inferno Dragon
P.E.K.K.A Bandit Zap Minion Horde Ice Golem Lightning
Lightning P.E.K.K.A Zap Minion Horde Ice Golem Bandit
P.E.K.K.A Minion Horde Three Musketeers Bandit Inferno Dragon
Zap Minion Horde Ice Golem Three Musketeers
P.E.K.K.A Minion Horde Ice Golem Lightning Bandit
P.E.K.K.A Minion Horde Inferno Dragon
Zap Minion Horde Lightning P.E.K.K.A Ice Golem Bandit Inferno Dragon
P.E.K.K.A Minion Horde Three Musketeers Inferno Dragon
P.E.K.K.A Inferno Dragon Minion Horde
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Minion Horde Ice Golem Three Musketeers Bandit
Minion Horde Three Musketeers
Zap Minion Horde Ice Golem Three Musketeers Lightning P.E.K.K.A Inferno Dragon
Zap Minion Horde Ice Golem P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Ice Golem Bandit
Zap Bandit
Lightning Minion Horde Bandit
Lightning Ice Golem
Zap Minion Horde
Zap Minion Horde Ice Golem
Minion Horde
Zap Ice Golem Lightning
Zap Lightning Bandit
Lightning Minion Horde Three Musketeers
Lightning Zap Minion Horde Bandit
Lightning Zap
Lightning Ice Golem Three Musketeers Bandit
Lightning Minion Horde Bandit
Lightning Zap Ice Golem
Lightning Zap Minion Horde Three Musketeers Bandit
Lightning Minion Horde Three Musketeers Bandit
Lightning Three Musketeers
Minion Horde Lightning
Lightning Zap Three Musketeers Bandit
Lightning Zap
Lightning Minion Horde
Lightning
Lightning
Lightning Zap Minion Horde
Zap Ice Golem
Minion Horde Inferno Dragon
Zap Lightning Bandit
Lightning Zap Bandit
Lightning Zap Bandit
Lightning Zap Minion Horde Ice Golem
Zap Lightning Minion Horde
Lightning Minion Horde
Lightning Zap Minion Horde Bandit
Zap Lightning Minion Horde
P.E.K.K.A Minion Horde
Lightning
Zap Minion Horde Lightning Bandit
Lightning Zap Three Musketeers
Lightning Minion Horde Three Musketeers
Zap Ice Golem Lightning
Lightning Zap
Minion Horde Three Musketeers P.E.K.K.A
Zap Minion Horde Lightning
Zap Lightning
Lightning Zap Bandit

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