My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Minion Horde Hog Rider Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Valkyrie Hog Rider Freeze Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Valkyrie Freeze The Log
Minion Horde
Zap Hog Rider Freeze
Valkyrie
Hog Rider Zap Wizard
Hog Rider
Zap Valkyrie Freeze The Log Minion Horde Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army
Freeze
Hog Rider Zap Minion Horde
The Log
Hog Rider Zap

Defense Synergies 0 14

Zap
Minion Horde Valkyrie Skeleton Army The Log
Minion Horde
Zap Freeze The Log
Valkyrie
Zap Wizard Freeze The Log
Hog Rider
Wizard
Valkyrie Skeleton Army Freeze The Log
Skeleton Army
Zap Wizard Freeze The Log
Freeze
Minion Horde Valkyrie Wizard Skeleton Army
The Log
Zap Minion Horde Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard The Log
Minion Horde Skeleton Army Zap Valkyrie The Log
Minion Horde Skeleton Army Valkyrie Freeze
Minion Horde Skeleton Army Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army Freeze The Log Zap Valkyrie
Minion Horde Zap Wizard Freeze
Zap Valkyrie The Log
Minion Horde Skeleton Army
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Zap Wizard Freeze The Log
Minion Horde Zap Wizard
Minion Horde Skeleton Army Zap Valkyrie Wizard Freeze The Log
Valkyrie Wizard Skeleton Army Zap Minion Horde Freeze The Log
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap Freeze The Log
Minion Horde Wizard Valkyrie Skeleton Army
Zap Minion Horde Valkyrie Wizard Skeleton Army The Log
Zap Valkyrie Wizard Freeze The Log
Valkyrie Wizard Skeleton Army Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Valkyrie Wizard The Log
Skeleton Army Zap Minion Horde Valkyrie The Log
Valkyrie Skeleton Army Zap Minion Horde The Log
Minion Horde Valkyrie Skeleton Army
Wizard Zap Minion Horde Freeze
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army
Zap Minion Horde Freeze Valkyrie Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde Valkyrie
Skeleton Army Zap Valkyrie The Log
Skeleton Army Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Zap Minion Horde Valkyrie Freeze The Log
Valkyrie Zap Minion Horde Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze The Log
Zap The Log
Minion Horde The Log
Valkyrie Freeze The Log
Wizard Zap Minion Horde Valkyrie The Log
Wizard Zap Minion Horde Freeze
Minion Horde Wizard The Log
The Log Zap Wizard Freeze
The Log Zap Wizard
Minion Horde
Zap Minion Horde Valkyrie Wizard The Log
Zap Wizard
The Log
Minion Horde Freeze
Zap The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Freeze
Minion Horde
Zap Wizard The Log
Zap Valkyrie Wizard The Log
Minion Horde The Log
Wizard
The Log
Zap Minion Horde The Log
Zap Freeze The Log Valkyrie Wizard
Minion Horde
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Minion Horde Wizard
Zap Minion Horde Wizard Freeze
Minion Horde
Zap Minion Horde Wizard The Log
Zap Minion Horde Freeze
Minion Horde
Wizard The Log
Zap Minion Horde Skeleton Army Freeze
Zap Wizard
Freeze
The Log
Minion Horde Valkyrie Wizard
The Log Zap Wizard
Zap
Minion Horde
Zap Minion Horde Freeze The Log
Zap
Zap Freeze The Log

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