My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Minion Horde Hog Rider Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Valkyrie Hog Rider Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Skeleton Army Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Minion Horde Valkyrie Mega Knight
Minion Horde
Mega Knight Zap Hog Rider Mirror
Valkyrie
Hog Rider Zap Wizard
Hog Rider
Zap Valkyrie Minion Horde Wizard Mirror Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Mirror
Zap Minion Horde Hog Rider Skeleton Army
Skeleton Army
Mirror
Mega Knight
Minion Horde Zap Hog Rider Wizard

Defense Synergies 4 8

Zap
Mirror Mega Knight Minion Horde Valkyrie Skeleton Army
Minion Horde
Mirror Zap
Valkyrie
Zap Wizard Mirror
Hog Rider
Wizard
Valkyrie Skeleton Army Mega Knight
Mirror
Zap Minion Horde Skeleton Army Valkyrie Mega Knight
Skeleton Army
Mirror Zap Wizard
Mega Knight
Zap Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Zap Valkyrie Mega Knight
Minion Horde Skeleton Army Mega Knight Valkyrie
Minion Horde Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Valkyrie Mega Knight
Minion Horde Zap Wizard
Zap Valkyrie Mega Knight
Minion Horde Skeleton Army
Skeleton Army Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Skeleton Army Zap Wizard Mega Knight
Minion Horde Zap Wizard
Minion Horde Skeleton Army Mega Knight Zap Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Zap Minion Horde
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Zap Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Skeleton Army
Mega Knight Zap Minion Horde Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap
Zap Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Zap Minion Horde Valkyrie
Valkyrie Skeleton Army Mega Knight Zap Minion Horde
Minion Horde Valkyrie Skeleton Army Mega Knight
Wizard Zap Minion Horde
Skeleton Army Minion Horde Valkyrie
Mega Knight Minion Horde Valkyrie Skeleton Army
Zap Minion Horde Mega Knight Valkyrie Skeleton Army
Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Minion Horde Valkyrie
Valkyrie Mega Knight Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap
Minion Horde
Valkyrie
Wizard Zap Minion Horde Valkyrie Mega Knight
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde
Zap Minion Horde Valkyrie Wizard
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard Mega Knight
Minion Horde
Zap Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Zap Minion Horde
Zap Valkyrie Wizard Mega Knight
Minion Horde
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Wizard
Zap Minion Horde Skeleton Army
Zap Wizard
Minion Horde Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Minion Horde Mega Knight
Zap Minion Horde
Zap
Zap Mega Knight

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