My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Barbarians Minion Horde Witch
Zap
Minion Horde Royal Giant Witch
Barbarian Barrel
Barbarians Elite Barbarians Witch
The Log
Barbarians Royal Giant Elite Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Elite Barbarians Witch
Fireball
Barbarians Minion Horde Elite Barbarians Witch
Poison
Barbarians Minion Horde Witch
Lightning
Elite Barbarians Witch
Rocket
Barbarians Minion Horde Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Barbarians Minion Horde Witch Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Fireball Barbarians Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minion Horde Royal Giant Witch
Barbarians
Minion Horde
Zap Royal Giant
Royal Giant
Fireball Zap Minion Horde Elite Barbarians Rocket Witch
Elite Barbarians
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Elite Barbarians
Rocket
Royal Giant
Witch
Zap Royal Giant

Defense Synergies 1 5

Zap
Fireball Barbarians Minion Horde Elite Barbarians Witch
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Royal Giant
Elite Barbarians
Zap
Fireball
Zap
Rocket
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde Fireball
Barbarians Minion Horde Elite Barbarians Zap Witch
Barbarians Minion Horde Rocket Witch Elite Barbarians
Barbarians Minion Horde Elite Barbarians Witch
Barbarians Elite Barbarians Fireball Rocket
Fireball Zap
Minion Horde Rocket Zap Fireball Witch
Rocket Zap Barbarians Fireball
Barbarians Minion Horde Witch Elite Barbarians
Elite Barbarians Barbarians Minion Horde
Barbarians Minion Horde Witch Zap Fireball
Minion Horde Zap Fireball Witch
Barbarians Minion Horde Zap Elite Barbarians Fireball Rocket Witch
Fireball Rocket Zap Barbarians Minion Horde Witch
Barbarians Elite Barbarians Minion Horde
Barbarians Minion Horde Rocket Zap Elite Barbarians Fireball
Barbarians Minion Horde Elite Barbarians Fireball Witch
Fireball Zap Barbarians Minion Horde Elite Barbarians Witch
Zap Witch Barbarians Fireball
Barbarians Elite Barbarians
Barbarians Minion Horde Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball Witch
Fireball Zap Elite Barbarians Rocket
Barbarians Zap Minion Horde Elite Barbarians Rocket Witch
Rocket Zap Barbarians Minion Horde Elite Barbarians Fireball
Barbarians Minion Horde Elite Barbarians Witch
Fireball Rocket Zap Minion Horde Witch
Rocket Barbarians Minion Horde Elite Barbarians Fireball Witch
Barbarians Minion Horde Elite Barbarians
Zap Minion Horde Rocket Barbarians Elite Barbarians Fireball Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians Witch
Rocket Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Rocket Minion Horde Fireball Witch
Barbarians Minion Horde Fireball Witch
Barbarians Elite Barbarians Witch Zap Minion Horde Fireball Rocket
Zap Barbarians Minion Horde Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rocket
Fireball Zap
Rocket Minion Horde Fireball
Barbarians Fireball Rocket
Fireball Rocket Zap Minion Horde
Fireball Zap Minion Horde Rocket Witch
Minion Horde Witch
Fireball Zap
Fireball Zap
Rocket Minion Horde Elite Barbarians Fireball
Rocket Zap Minion Horde Fireball
Fireball Zap Rocket
Rocket Elite Barbarians Fireball
Minion Horde Fireball Rocket
Zap Elite Barbarians Fireball
Rocket Zap Minion Horde Fireball Witch
Minion Horde Fireball Rocket
Fireball Rocket
Minion Horde Rocket
Rocket Zap Fireball
Rocket Zap Fireball Witch
Rocket Minion Horde Fireball
Rocket Fireball
Rocket
Rocket Zap Barbarians Minion Horde Fireball
Zap Fireball Witch
Minion Horde Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Rocket Zap
Elite Barbarians Zap Minion Horde Fireball Witch
Zap Rocket Minion Horde Fireball Witch
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Rocket
Zap Rocket Minion Horde Fireball
Minion Horde
Rocket Fireball
Zap Minion Horde Barbarians Fireball Rocket Witch
Fireball Rocket Zap Witch
Fireball
Fireball Minion Horde Rocket
Zap Fireball
Rocket Zap Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball Rocket Witch
Zap Fireball Rocket Witch
Zap Fireball Rocket Witch

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