My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Minion Horde Flying Machine Witch
Zap
Minion Horde Flying Machine Witch
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Minion Horde Flying Machine Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Flying Machine Witch
Fireball
Minion Horde Flying Machine Witch
Poison
Minion Horde Flying Machine Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Mini P.E.K.K.A Flying Machine Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Minion Horde Mini P.E.K.K.A Flying Machine Witch The Log
Minion Horde
Zap Giant
Fireball
Zap Giant The Log
Mini P.E.K.K.A
Giant Zap The Log
Flying Machine
Zap Giant
Giant
Zap Mini P.E.K.K.A Minion Horde Fireball Flying Machine Witch The Log
Witch
Zap Giant
The Log
Zap Fireball Mini P.E.K.K.A Giant

Defense Synergies 4 9

Zap
Fireball Mini P.E.K.K.A Minion Horde Flying Machine Witch The Log
Minion Horde
Zap The Log
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fireball Witch
Flying Machine
Zap The Log
Giant
Witch
Zap Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Zap Minion Horde Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Flying Machine The Log
Minion Horde Mini P.E.K.K.A Zap Flying Machine Witch The Log
Minion Horde Mini P.E.K.K.A Witch
Minion Horde Mini P.E.K.K.A Witch
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Flying Machine
Minion Horde Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine The Log
Minion Horde Mini P.E.K.K.A Witch
Minion Horde Mini P.E.K.K.A
Minion Horde Witch Zap Fireball Flying Machine The Log
Minion Horde Zap Fireball Flying Machine Witch
Minion Horde Mini P.E.K.K.A Zap Fireball Flying Machine Witch The Log
Fireball Zap Minion Horde Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Minion Horde
Minion Horde Zap Fireball Mini P.E.K.K.A The Log
Minion Horde Fireball Mini P.E.K.K.A Witch
Fireball Zap Minion Horde Flying Machine Witch The Log
Zap Witch The Log Fireball Flying Machine
Mini P.E.K.K.A
Minion Horde Fireball Mini P.E.K.K.A Flying Machine Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Flying Machine The Log
Zap Minion Horde Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Zap Minion Horde Fireball The Log
Minion Horde Mini P.E.K.K.A Witch
Fireball Zap Minion Horde Flying Machine Witch
Mini P.E.K.K.A Minion Horde Fireball Flying Machine Witch
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Fireball Mini P.E.K.K.A Flying Machine Witch The Log
Witch Minion Horde
Minion Horde Mini P.E.K.K.A Flying Machine Witch
Zap Fireball The Log
Mini P.E.K.K.A Minion Horde Fireball Witch
Minion Horde Fireball Flying Machine Witch
Witch Zap Minion Horde Fireball Mini P.E.K.K.A Flying Machine The Log
Zap Minion Horde Fireball Mini P.E.K.K.A Flying Machine Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Flying Machine The Log
Fireball Zap Flying Machine The Log
Minion Horde Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Zap Minion Horde The Log
Fireball Zap Minion Horde Flying Machine Witch
Minion Horde Flying Machine Witch The Log
Fireball The Log Zap Flying Machine
Fireball The Log Zap Flying Machine
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball Flying Machine The Log
Fireball Zap Flying Machine
Flying Machine Fireball The Log
Minion Horde Fireball Flying Machine
Zap Fireball Flying Machine The Log
Zap Minion Horde Fireball Flying Machine Witch The Log
Minion Horde Fireball Flying Machine The Log
Fireball
Minion Horde Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Flying Machine The Log
Zap Fireball Flying Machine Witch The Log
Minion Horde Fireball The Log
Fireball
The Log
Zap Minion Horde Fireball Flying Machine The Log
Zap The Log Fireball Witch
Minion Horde Witch
Fireball The Log Zap Flying Machine Witch
Fireball Zap Flying Machine Witch The Log
Fireball Zap The Log
Zap Minion Horde Fireball Flying Machine Witch
Zap Minion Horde Fireball Flying Machine Witch
Minion Horde Fireball Mini P.E.K.K.A
Zap Minion Horde Fireball The Log
Zap Minion Horde Fireball
Minion Horde
Fireball The Log
Zap Minion Horde Fireball Flying Machine Witch
Fireball Zap Flying Machine Witch
The Log Fireball
Fireball Minion Horde Mini P.E.K.K.A Flying Machine
The Log Zap Fireball Flying Machine
Zap Fireball
Minion Horde Flying Machine
Zap Minion Horde Fireball Flying Machine Witch The Log
Zap Fireball Flying Machine Witch
Zap Fireball Flying Machine Witch The Log

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