My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Bowler Electro Wizard
Fireball
Minion Horde Hog Rider Wizard Bowler Electro Wizard
Poison
Minion Horde Wizard Electro Wizard
Lightning
Valkyrie Wizard Bowler Electro Wizard
Rocket
Minion Horde Valkyrie Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Hog Rider Electro Wizard Minion Horde Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Minion Horde Valkyrie Bowler
Minion Horde
Zap Hog Rider
Fireball
Zap Hog Rider Electro Wizard
Valkyrie
Hog Rider Zap Wizard Electro Wizard
Hog Rider
Zap Fireball Valkyrie Minion Horde Wizard Bowler Electro Wizard
Wizard
Valkyrie Hog Rider
Bowler
Zap Hog Rider Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Hog Rider Bowler

Defense Synergies 2 10

Zap
Fireball Electro Wizard Minion Horde Valkyrie Bowler
Minion Horde
Zap
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Zap Fireball Wizard Bowler Electro Wizard
Hog Rider
Wizard
Valkyrie Electro Wizard
Bowler
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minion Horde Fireball Valkyrie Wizard Electro Wizard
Minion Horde Zap Valkyrie Electro Wizard
Minion Horde Bowler Valkyrie Electro Wizard
Minion Horde Valkyrie Bowler Electro Wizard
Fireball Valkyrie Bowler
Fireball Bowler Zap Valkyrie Electro Wizard
Minion Horde Electro Wizard Zap Fireball Wizard
Bowler Zap Fireball Valkyrie Electro Wizard
Minion Horde
Minion Horde Valkyrie Bowler Electro Wizard
Minion Horde Valkyrie Electro Wizard Zap Fireball Wizard Bowler
Minion Horde Zap Fireball Wizard Electro Wizard
Minion Horde Bowler Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Bowler Zap Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Zap Fireball Bowler Electro Wizard
Minion Horde Wizard Fireball Valkyrie Bowler Electro Wizard
Fireball Zap Minion Horde Valkyrie Wizard Bowler Electro Wizard
Zap Valkyrie Wizard Fireball Bowler Electro Wizard
Electro Wizard
Valkyrie Wizard Bowler Minion Horde Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Valkyrie Wizard Bowler
Zap Minion Horde Valkyrie Bowler Electro Wizard
Valkyrie Bowler Zap Minion Horde Fireball Electro Wizard
Minion Horde Valkyrie Bowler
Fireball Wizard Zap Minion Horde Electro Wizard
Minion Horde Fireball Valkyrie Bowler Electro Wizard
Minion Horde Valkyrie
Zap Minion Horde Electro Wizard Fireball Valkyrie
Minion Horde
Minion Horde Valkyrie Bowler
Zap Fireball Valkyrie Bowler Electro Wizard
Bowler Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie Bowler
Electro Wizard Zap Minion Horde Fireball Valkyrie Bowler
Valkyrie Bowler Zap Minion Horde Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Zap Bowler Electro Wizard
Minion Horde Fireball
Fireball Valkyrie
Fireball Wizard Zap Minion Horde Valkyrie Bowler
Fireball Wizard Zap Minion Horde
Minion Horde Wizard Bowler
Fireball Zap Wizard Bowler
Fireball Zap Wizard
Minion Horde Fireball Bowler Electro Wizard
Zap Minion Horde Fireball Valkyrie Wizard Bowler Electro Wizard
Fireball Zap Wizard
Fireball Bowler
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Wizard Bowler
Minion Horde Fireball Wizard Bowler
Fireball
Minion Horde
Zap Fireball Wizard Bowler Electro Wizard
Zap Fireball Valkyrie Wizard Bowler
Minion Horde Fireball Bowler
Fireball Wizard
Bowler
Zap Minion Horde Fireball
Zap Fireball Valkyrie Wizard Bowler
Minion Horde
Fireball Zap Wizard Bowler Electro Wizard
Fireball Zap Wizard Bowler
Fireball Zap
Zap Minion Horde Fireball Wizard Electro Wizard
Zap Electro Wizard Minion Horde Fireball Wizard
Minion Horde Fireball Bowler
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball Electro Wizard
Minion Horde
Fireball Wizard Bowler
Zap Minion Horde Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Minion Horde Valkyrie Wizard Bowler Electro Wizard
Zap Fireball Wizard Bowler
Zap Fireball
Minion Horde
Zap Minion Horde Fireball Bowler Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bowler Electro Wizard

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