My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Minion Horde Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Goblin Barrel Giant Skeleton
Giant Snowball
Bats Goblin Gang Minion Horde Goblin Barrel
Zap
Bats Goblin Gang Mortar Minion Horde Goblin Barrel
Barbarian Barrel
Goblin Gang Mortar Goblin Barrel Giant Skeleton
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Mortar Goblin Barrel
Arrows
Bats Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Bats Goblin Gang Minion Horde Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Fireball
Goblin Gang Mortar Minion Horde Goblin Barrel
Poison
Bats Goblin Gang Mortar Minion Horde
Lightning
Mortar Mini P.E.K.K.A
Rocket
Mortar Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Mortar Mini P.E.K.K.A Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Mortar Mini P.E.K.K.A Goblin Barrel
Zap
Bats Mortar Minion Horde Mini P.E.K.K.A Giant Skeleton
Goblin Gang
Goblin Barrel Mortar Mini P.E.K.K.A Giant Skeleton
Mortar
Bats Zap Goblin Gang
Minion Horde
Zap Giant Skeleton
Mini P.E.K.K.A
Bats Zap Goblin Gang Giant Skeleton
Goblin Barrel
Goblin Gang Bats Giant Skeleton
Giant Skeleton
Bats Zap Goblin Gang Minion Horde Mini P.E.K.K.A Goblin Barrel

Defense Synergies 1 11

Bats
Zap Mortar Mini P.E.K.K.A Giant Skeleton
Zap
Mini P.E.K.K.A Bats Goblin Gang Mortar Minion Horde Giant Skeleton
Goblin Gang
Zap Mortar Mini P.E.K.K.A Giant Skeleton
Mortar
Bats Zap Goblin Gang
Minion Horde
Zap
Mini P.E.K.K.A
Zap Bats Goblin Gang
Goblin Barrel
Giant Skeleton
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Minion Horde
Minion Horde Mini P.E.K.K.A Bats Zap Goblin Gang Mortar
Goblin Gang Mortar Minion Horde Mini P.E.K.K.A Bats Giant Skeleton
Minion Horde Mini P.E.K.K.A Bats Goblin Gang Mortar
Mini P.E.K.K.A Giant Skeleton
Goblin Gang Bats Zap
Bats Minion Horde Zap Goblin Gang Mortar
Zap Giant Skeleton
Minion Horde Mini P.E.K.K.A Goblin Gang Mortar
Goblin Gang Minion Horde Mini P.E.K.K.A Giant Skeleton
Bats Goblin Gang Minion Horde Zap Giant Skeleton
Minion Horde Bats Zap Goblin Gang
Mortar Minion Horde Mini P.E.K.K.A Bats Zap Goblin Gang Giant Skeleton
Bats Zap Goblin Gang Mortar Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mortar Minion Horde
Minion Horde Zap Goblin Gang Mortar Mini P.E.K.K.A
Minion Horde Bats Goblin Gang Mortar Mini P.E.K.K.A
Mortar Bats Zap Goblin Gang Minion Horde
Zap Mortar Bats Giant Skeleton
Mini P.E.K.K.A Mortar
Goblin Gang Bats Minion Horde Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Giant Skeleton
Zap Goblin Gang Mortar Mini P.E.K.K.A
Goblin Gang Giant Skeleton Bats Zap Minion Horde Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Giant Skeleton Bats Zap Minion Horde
Giant Skeleton Goblin Gang Minion Horde Mini P.E.K.K.A
Bats Zap Goblin Gang Minion Horde
Goblin Gang Mini P.E.K.K.A Bats Minion Horde Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Minion Horde
Zap Minion Horde Giant Skeleton Bats Mortar Mini P.E.K.K.A
Goblin Gang Minion Horde
Bats Minion Horde Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Minion Horde
Minion Horde
Goblin Gang Bats Zap Mortar Minion Horde Mini P.E.K.K.A Giant Skeleton
Bats Zap Minion Horde Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Giant Skeleton
Mortar Zap
Minion Horde Giant Skeleton
Giant Skeleton
Zap Mortar Minion Horde
Bats Zap Minion Horde
Mortar Minion Horde
Zap
Zap Mortar
Bats Goblin Gang Minion Horde Mini P.E.K.K.A
Zap Mortar Minion Horde
Zap
Mortar
Mortar Minion Horde
Zap Mortar
Zap Mortar Minion Horde
Mortar Minion Horde
Mortar
Bats Minion Horde Mini P.E.K.K.A
Zap Mortar Mini P.E.K.K.A
Zap Mortar
Minion Horde Giant Skeleton
Zap Mortar Minion Horde
Zap Mortar
Minion Horde
Mortar Zap
Zap Mortar
Zap Mortar
Bats Zap Minion Horde
Zap Bats Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Mortar Minion Horde
Zap Minion Horde
Minion Horde Giant Skeleton
Zap Minion Horde Bats Goblin Gang
Zap
Goblin Gang Minion Horde Mini P.E.K.K.A
Zap Mortar
Zap Giant Skeleton
Minion Horde
Zap Bats Goblin Gang Minion Horde Giant Skeleton
Bats Zap
Zap Mortar Giant Skeleton

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