My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Inferno Dragon
Giant Snowball
Barbarians Hog Rider Balloon Inferno Dragon Lumberjack
Zap
Balloon Inferno Dragon
Barbarian Barrel
Barbarians Electro Wizard Lumberjack
The Log
Barbarians Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Barbarians Hog Rider Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Barbarians Balloon Electro Wizard
Lightning
Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Barbarians Hog Rider Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Hog Rider Electro Wizard Inferno Dragon Lumberjack Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Hog Rider Electro Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Balloon Electro Wizard Lumberjack
Barbarians
Hog Rider Balloon
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Fireball Barbarians Balloon Electro Wizard Lumberjack
Balloon
Zap Lumberjack Barbarians Hog Rider Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Balloon Lumberjack
Inferno Dragon
Lumberjack
Balloon Zap Hog Rider Electro Wizard

Defense Synergies 2 7

Zap
Fireball Electro Wizard Barbarians Inferno Dragon Lumberjack
Barbarians
Zap
Fireball
Zap Electro Wizard Lumberjack
Hog Rider
Balloon
Electro Wizard
Zap Fireball Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Barbarians Inferno Dragon Lumberjack Zap Electro Wizard
Barbarians Lumberjack Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Lumberjack Electro Wizard
Barbarians Fireball Lumberjack
Fireball Zap Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Fireball
Zap Barbarians Fireball Electro Wizard
Barbarians Inferno Dragon Lumberjack
Barbarians Electro Wizard Lumberjack
Barbarians Electro Wizard Zap Fireball Lumberjack
Inferno Dragon Zap Fireball Electro Wizard
Barbarians Lumberjack Zap Fireball Electro Wizard
Fireball Zap Barbarians Electro Wizard Lumberjack
Barbarians Inferno Dragon Electro Wizard Lumberjack
Barbarians Zap Fireball Electro Wizard Inferno Dragon Lumberjack
Barbarians Fireball Electro Wizard Lumberjack
Fireball Zap Barbarians Electro Wizard Lumberjack
Zap Barbarians Fireball Electro Wizard Inferno Dragon Lumberjack
Barbarians Electro Wizard Inferno Dragon Lumberjack
Barbarians Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Inferno Dragon Lumberjack
Barbarians Lumberjack Zap Electro Wizard
Lumberjack Zap Barbarians Fireball Electro Wizard
Barbarians Inferno Dragon Lumberjack
Fireball Zap Electro Wizard
Barbarians Fireball Electro Wizard Lumberjack
Barbarians Inferno Dragon Lumberjack
Zap Electro Wizard Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Lumberjack
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball Lumberjack
Barbarians Fireball
Barbarians Electro Wizard Zap Fireball Inferno Dragon Lumberjack
Zap Barbarians Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Barbarians Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball
Inferno Dragon
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Barbarians Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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