My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Skeleton Army Electro Wizard Lumberjack
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Hog Rider Electro Wizard Lumberjack Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Hog Rider Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Golem Lumberjack
Hog Rider
Zap Lightning Wizard Electro Wizard Lumberjack
Wizard
Hog Rider Golem Lumberjack
Skeleton Army
Lightning
Hog Rider Golem
Golem
Lightning Zap Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Hog Rider Golem Lumberjack
Lumberjack
Zap Hog Rider Wizard Golem Electro Wizard

Defense Synergies 1 8

Zap
Electro Wizard Skeleton Army Lumberjack
Hog Rider
Wizard
Skeleton Army Electro Wizard Lumberjack
Skeleton Army
Zap Wizard Electro Wizard Lumberjack
Lightning
Golem
Electro Wizard
Zap Wizard Skeleton Army Lumberjack
Lumberjack
Zap Wizard Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Electro Wizard
Skeleton Army Lumberjack Zap Electro Wizard
Skeleton Army Lumberjack Lightning Electro Wizard
Skeleton Army Lumberjack Electro Wizard
Lightning Skeleton Army Lumberjack
Skeleton Army Zap Electro Wizard Lumberjack
Lightning Electro Wizard Zap Wizard
Lightning Zap Electro Wizard
Skeleton Army Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Electro Wizard Zap Wizard Lumberjack
Zap Wizard Electro Wizard
Skeleton Army Lumberjack Zap Wizard Lightning Electro Wizard
Wizard Skeleton Army Zap Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack
Skeleton Army Zap Lightning Electro Wizard Lumberjack
Wizard Skeleton Army Electro Wizard Lumberjack
Zap Wizard Skeleton Army Electro Wizard Lumberjack
Zap Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Skeleton Army Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Electro Wizard
Electro Wizard Zap Wizard Lightning Lumberjack
Skeleton Army Lumberjack Zap Lightning Electro Wizard
Skeleton Army Lightning Lumberjack Zap Electro Wizard
Skeleton Army Lumberjack
Wizard Zap Electro Wizard
Skeleton Army Lightning Electro Wizard Lumberjack
Skeleton Army Lumberjack
Zap Lightning Electro Wizard Skeleton Army
Skeleton Army
Lumberjack
Skeleton Army Lightning Zap Electro Wizard
Skeleton Army Lightning Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Electro Wizard Zap Lightning Lumberjack
Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Wizard Zap
Wizard Zap
Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Electro Wizard Lumberjack
Lightning Zap Wizard Electro Wizard
Lightning Zap Wizard
Lightning
Lightning
Lightning Zap
Lightning Zap Wizard
Lightning Wizard
Lightning
Lightning
Lightning Zap Wizard Electro Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Zap Wizard Lightning Electro Wizard
Lightning Zap Wizard
Lightning Zap
Lightning Zap Wizard Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning
Lightning Zap Wizard
Zap Lightning Electro Wizard
Wizard Lightning
Zap Lightning Electro Wizard Skeleton Army
Lightning Zap Wizard Electro Wizard
Lightning Wizard Electro Wizard Lumberjack
Zap Wizard Lightning
Lightning Zap
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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