My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon
Giant Snowball
Hog Rider Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Ice Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Balloon Ice Wizard
Fireball
Hog Rider Wizard Skeleton Army Balloon Ice Wizard
Poison
Wizard Skeleton Army Balloon Ice Wizard
Lightning
Wizard Balloon Ice Wizard
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Tornado Ice Wizard Hog Rider Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Skeleton Army Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Tornado Balloon Ice Wizard
Hog Rider
Zap Wizard Mirror Tornado Balloon
Wizard
Tornado Hog Rider Balloon
Mirror
Zap Hog Rider Skeleton Army Tornado Balloon
Skeleton Army
Mirror
Tornado
Zap Wizard Hog Rider Mirror Balloon Ice Wizard
Balloon
Zap Hog Rider Wizard Mirror Tornado Ice Wizard
Ice Wizard
Zap Tornado Balloon

Defense Synergies 5 7

Zap
Mirror Skeleton Army Tornado Ice Wizard
Hog Rider
Wizard
Tornado Skeleton Army Ice Wizard
Mirror
Zap Skeleton Army Tornado Ice Wizard
Skeleton Army
Mirror Zap Wizard Ice Wizard
Tornado
Wizard Mirror Ice Wizard Zap
Balloon
Ice Wizard
Tornado Zap Wizard Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Zap Ice Wizard
Skeleton Army Tornado Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army Tornado
Skeleton Army Tornado Zap Ice Wizard
Tornado Zap Wizard Ice Wizard
Zap
Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Ice Wizard
Skeleton Army Ice Wizard Zap Wizard Tornado
Zap Wizard Tornado Ice Wizard
Skeleton Army Zap Wizard Ice Wizard
Wizard Skeleton Army Zap Tornado
Skeleton Army
Skeleton Army Tornado Zap
Wizard Skeleton Army Tornado
Zap Wizard Skeleton Army Tornado Ice Wizard
Zap Wizard Tornado Ice Wizard
Tornado
Wizard Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Zap Wizard
Skeleton Army Zap
Skeleton Army Zap Tornado
Skeleton Army
Wizard Zap Tornado Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army
Zap Skeleton Army Tornado
Skeleton Army
Skeleton Army Zap Tornado
Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Zap Tornado
Zap Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard
Wizard Zap
Wizard Zap Tornado Ice Wizard
Wizard Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Zap Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Ice Wizard
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Skeleton Army
Zap Wizard Tornado Ice Wizard
Wizard
Zap Wizard
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado

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