My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Barbarians Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Barbarians Wizard
The Log
Fire Spirit Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Barbarians Hog Rider Wizard
Poison
Barbarians Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Fireball Mini P.E.K.K.A Hog Rider Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Fireball Mini P.E.K.K.A

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Fire Spirit Mini P.E.K.K.A
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Zap Hog Rider Wizard
Hog Rider
Fire Spirit Zap Fireball Barbarians Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Wizard

Defense Synergies 2 8

Fire Spirit
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Barbarians P.E.K.K.A
Barbarians
Zap
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Fireball Wizard
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Zap
Barbarians Mini P.E.K.K.A P.E.K.K.A Fire Spirit
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Fire Spirit Zap
Fire Spirit Zap Fireball Wizard
Zap Barbarians Fireball P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Fire Spirit Zap Fireball Wizard
Fire Spirit Fireball Wizard Zap Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Barbarians Wizard Fireball Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Fireball Zap Barbarians Wizard
Zap Wizard Fire Spirit Barbarians Fireball
Barbarians Mini P.E.K.K.A P.E.K.K.A
Wizard Fire Spirit Barbarians Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Wizard
Barbarians P.E.K.K.A Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A Mini P.E.K.K.A
Fire Spirit Fireball Wizard Zap
Mini P.E.K.K.A P.E.K.K.A Barbarians Fireball
Mini P.E.K.K.A P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians Fireball Mini P.E.K.K.A
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A
P.E.K.K.A Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball
Barbarians Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Barbarians Fireball Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Fire Spirit Zap Fireball Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fire Spirit Barbarians Fireball
Fireball Fire Spirit Zap Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball

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