My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Balloon Giant Skeleton
Giant Snowball
Hog Rider Clone Witch Balloon
Zap
Clone Witch Balloon
Barbarian Barrel
Wizard Clone Witch Giant Skeleton
The Log
Hog Rider Clone Witch Giant Skeleton
Earthquake
Hog Rider Clone Witch
Arrows
Clone Witch
Royal Delivery
Hog Rider Wizard Clone Witch Balloon Giant Skeleton
Fireball
Hog Rider Wizard Clone Witch Balloon
Poison
Wizard Clone Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Clone Hog Rider Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Clone Hog Rider

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Witch Giant Skeleton
Hog Rider
Zap Rage Wizard Witch Balloon Giant Skeleton
Wizard
Hog Rider Rage Balloon Giant Skeleton
Rage
Hog Rider Witch Balloon Wizard Giant Skeleton
Clone
Balloon Giant Skeleton Witch
Witch
Rage Zap Hog Rider Clone Giant Skeleton
Balloon
Zap Rage Clone Hog Rider Wizard Giant Skeleton
Giant Skeleton
Clone Zap Hog Rider Wizard Rage Witch Balloon

Defense Synergies 0 4

Zap
Witch Giant Skeleton
Hog Rider
Wizard
Giant Skeleton
Rage
Clone
Witch
Zap Giant Skeleton
Balloon
Giant Skeleton
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Zap Witch
Witch Giant Skeleton
Witch
Giant Skeleton
Zap
Zap Wizard Witch
Zap Giant Skeleton
Witch
Giant Skeleton
Witch Zap Wizard Giant Skeleton
Zap Wizard Witch
Zap Wizard Witch Giant Skeleton
Wizard Zap Witch
Zap
Wizard Witch
Zap Wizard Witch
Zap Wizard Witch Giant Skeleton
Wizard Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap Wizard
Giant Skeleton Zap Witch
Giant Skeleton Zap
Giant Skeleton Witch
Wizard Zap Witch
Witch Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Witch
Witch
Witch Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Wizard Witch
Wizard Witch
Witch Zap Giant Skeleton
Zap Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Wizard Zap
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Zap Wizard
Zap Wizard Witch
Giant Skeleton
Wizard
Zap
Zap Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Wizard Witch
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Witch
Zap Wizard Witch
Wizard
Zap Wizard
Zap Giant Skeleton
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton

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