My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch Ice Wizard Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Wizard Witch Ice Wizard Lumberjack
Fireball
Hog Rider Wizard Witch Ice Wizard Lumberjack
Poison
Wizard Witch Ice Wizard
Lightning
Valkyrie Wizard Witch Ice Wizard Lumberjack
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Valkyrie Hog Rider Lumberjack Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Valkyrie Hog Rider

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Valkyrie Witch Ice Wizard Lumberjack Mega Knight
Valkyrie
Hog Rider Lumberjack Zap Wizard Witch
Hog Rider
Zap Valkyrie Wizard Witch Lumberjack Mega Knight
Wizard
Valkyrie Hog Rider Lumberjack Mega Knight
Witch
Zap Valkyrie Hog Rider Lumberjack Mega Knight
Ice Wizard
Zap Lumberjack
Lumberjack
Valkyrie Zap Hog Rider Wizard Witch Ice Wizard Mega Knight
Mega Knight
Zap Hog Rider Wizard Witch Lumberjack

Defense Synergies 1 16

Zap
Mega Knight Valkyrie Witch Ice Wizard Lumberjack
Valkyrie
Zap Wizard Witch Ice Wizard Lumberjack
Hog Rider
Wizard
Valkyrie Ice Wizard Lumberjack Mega Knight
Witch
Zap Valkyrie Ice Wizard Lumberjack Mega Knight
Ice Wizard
Zap Valkyrie Wizard Witch Lumberjack Mega Knight
Lumberjack
Zap Valkyrie Wizard Witch Ice Wizard
Mega Knight
Zap Wizard Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Lumberjack Zap Valkyrie Witch Ice Wizard Mega Knight
Witch Lumberjack Mega Knight Valkyrie Ice Wizard
Witch Lumberjack Valkyrie Ice Wizard Mega Knight
Valkyrie Lumberjack Mega Knight
Zap Valkyrie Ice Wizard Lumberjack Mega Knight
Zap Wizard Witch Ice Wizard
Zap Valkyrie Mega Knight
Witch Ice Wizard Lumberjack
Valkyrie Ice Wizard Lumberjack Mega Knight
Valkyrie Witch Ice Wizard Zap Wizard Lumberjack Mega Knight
Zap Wizard Witch Ice Wizard
Lumberjack Mega Knight Zap Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Mega Knight Zap Witch Lumberjack
Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Wizard Mega Knight Valkyrie Witch Lumberjack
Mega Knight Zap Valkyrie Wizard Witch Ice Wizard Lumberjack
Zap Valkyrie Wizard Witch Ice Wizard Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Mega Knight Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Zap Witch
Zap Valkyrie Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Zap Valkyrie Witch
Valkyrie Lumberjack Mega Knight Zap
Valkyrie Witch Lumberjack Mega Knight
Wizard Zap Witch Ice Wizard
Valkyrie Witch Ice Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Zap Mega Knight Valkyrie Witch
Witch
Mega Knight Valkyrie Witch Lumberjack
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch Mega Knight
Witch Zap Valkyrie Lumberjack
Valkyrie Mega Knight Zap Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap Witch Ice Wizard
Wizard Witch
Zap Wizard Ice Wizard
Zap Wizard
Lumberjack
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Witch Ice Wizard Mega Knight
Witch
Zap Wizard Witch Ice Wizard
Zap Wizard Witch Mega Knight
Zap
Zap Wizard Witch Ice Wizard
Zap Wizard Witch
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Witch
Zap Wizard Witch Ice Wizard
Valkyrie Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight

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