My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Prince X-Bow
Barbarian Barrel
Valkyrie Wizard X-Bow Electro Wizard
The Log
Hog Rider Prince X-Bow
Earthquake
Hog Rider X-Bow
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Prince Electro Wizard
Fireball
Hog Rider Wizard X-Bow Electro Wizard
Poison
Wizard X-Bow Electro Wizard
Lightning
Valkyrie Wizard Prince X-Bow Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Valkyrie Hog Rider Electro Wizard Wizard Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Valkyrie Hog Rider

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince X-Bow Electro Wizard Valkyrie The Log
Valkyrie
Hog Rider Prince Zap Wizard X-Bow Electro Wizard
Hog Rider
Zap Valkyrie The Log Wizard Prince Electro Wizard
Wizard
Valkyrie Hog Rider Prince
Prince
Zap Valkyrie Hog Rider Wizard The Log Electro Wizard
X-Bow
Zap The Log Valkyrie
The Log
Hog Rider X-Bow Zap Prince
Electro Wizard
Zap Valkyrie Hog Rider Prince

Defense Synergies 3 15

Zap
Electro Wizard Valkyrie Prince X-Bow The Log
Valkyrie
Zap Wizard Prince X-Bow The Log Electro Wizard
Hog Rider
Wizard
Valkyrie Prince The Log Electro Wizard
Prince
The Log Zap Valkyrie Wizard Electro Wizard
X-Bow
The Log Zap Valkyrie Electro Wizard
The Log
Prince X-Bow Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Valkyrie Wizard Prince X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard X-Bow The Log Electro Wizard
Zap Valkyrie Prince X-Bow The Log Electro Wizard
Prince Valkyrie Electro Wizard
Prince Valkyrie Electro Wizard
Valkyrie Prince X-Bow The Log
The Log Zap Valkyrie X-Bow Electro Wizard
Electro Wizard Zap Wizard X-Bow
Zap Valkyrie X-Bow The Log Electro Wizard
Prince X-Bow
Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Zap Wizard X-Bow The Log
Zap Wizard Electro Wizard
Prince Zap Valkyrie Wizard X-Bow The Log Electro Wizard
Valkyrie Wizard Zap Prince X-Bow The Log Electro Wizard
Prince X-Bow Electro Wizard
Zap Prince X-Bow The Log Electro Wizard
Wizard Valkyrie Prince X-Bow Electro Wizard
Zap Valkyrie Wizard Prince X-Bow The Log Electro Wizard
Zap Valkyrie Wizard The Log Electro Wizard
Prince Electro Wizard
Valkyrie Wizard Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Prince X-Bow Electro Wizard
Electro Wizard Zap Valkyrie Wizard Prince X-Bow The Log
Zap Valkyrie Prince The Log Electro Wizard
Valkyrie Prince Zap X-Bow The Log Electro Wizard
Valkyrie Prince
Wizard Zap Electro Wizard
Prince Valkyrie Electro Wizard
Valkyrie Prince
Zap Electro Wizard Valkyrie Prince X-Bow The Log
Valkyrie Prince
Zap Valkyrie Prince The Log Electro Wizard
Prince Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Zap Valkyrie Prince X-Bow The Log
Valkyrie Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie X-Bow The Log
Zap X-Bow The Log Electro Wizard
X-Bow The Log
Valkyrie Prince The Log
Wizard Zap Valkyrie The Log
Wizard Zap
Wizard The Log
X-Bow The Log Zap Wizard
The Log Zap Wizard X-Bow
Prince X-Bow Electro Wizard
Zap Valkyrie Wizard Prince X-Bow The Log Electro Wizard
Zap Wizard
The Log
X-Bow
Zap Prince X-Bow The Log
X-Bow Zap Wizard The Log
Wizard X-Bow The Log
Zap Wizard Prince X-Bow The Log Electro Wizard
Zap Valkyrie Wizard X-Bow The Log
Prince X-Bow The Log
Wizard
Prince X-Bow The Log
Zap X-Bow The Log
Zap The Log Valkyrie Wizard
X-Bow The Log Zap Wizard Electro Wizard
Zap Wizard Prince X-Bow The Log
Zap X-Bow The Log
Zap Wizard X-Bow Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard X-Bow The Log
Zap Electro Wizard
Prince
Wizard The Log
Zap Electro Wizard Prince X-Bow
Zap Wizard Electro Wizard
The Log
Valkyrie Wizard Prince Electro Wizard
The Log Zap Wizard
Zap
Prince
Zap The Log Electro Wizard
Zap Electro Wizard
Zap Prince X-Bow The Log Electro Wizard

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